
DistributedDimensions
A Minecraft plugin system that splits a world across one Paper server per dimension, coordinated by a Velocity proxy.
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DistributedDimensions
A Minecraft plugin system that splits a world across one Paper server per dimension, coordinated by a Velocity proxy.
[Player] ──► [Velocity Proxy (dd-velocity)]
│
┌─────────┼─────────┐
▼ ▼ ▼
[Overworld] [Nether] [End]
(dd-paper) (dd-paper) (dd-paper)
Crossing a portal feels identical to vanilla: inventory, XP, hunger, gamemode, and chat are preserved across all servers in real time.
How it works
- Player enters a portal → the Paper plugin cancels the vanilla event
- The full player state (inventory, XP, hunger, gamemode…) is serialized and sent to Velocity via a plugin message channel
- Velocity routes the player to the target server and forwards the message
- The target server deserializes the state, finds a safe spawn location (or builds a portal), and teleports the player
Nether coordinate scaling (1:8 ratio) and End platform spawning are handled automatically.
Requirements
- Java 21
- A Velocity 3.x proxy
- Three Paper 1.21.11 servers (one per dimension)
Configuration
Each Paper server declares its dimension in plugins/DistributedDimensions/config.yml:
world: OVERWORLD # OVERWORLD | NETHER | END
debug: false
The Velocity plugin reads plugins/distributed-dimensions/config.toml:
debug = false
Создатели
Детали
Лицензия:MIT
Опубликован:3 недели назад
Обновлён:3 недели назад