
Distant Horizons for VulkanMod
VulkanMod compatible version of Distant Horizons
7.0K
16
Distant Horizons for VulkanMod 2.4.0-3.0.0+vm.2
Beta1 мес. назад
Список изменений
v2.4.0-3.0.0+vm.2 - NVIDIA weather effects, SSAO smoothing, and rendering fixes
Hotfix — weather effects (rain, snow, particles) now render correctly in front of LODs on all GPUs. Fast clouds no longer render on top of LODs. Previously, the Phase 2 composite was overwriting weather pixels with LOD colors on NVIDIA and potentially other non-MoltenVK drivers.
- SSAO smoothing — enabled the bilateral Gaussian blur on SSAO output. Previously the blur was disabled (radius 0), causing visibly grainy/noisy ambient occlusion.
- Z-fighting fix (NONE mode) — added small depth bias to LOD depth output in NONE fade mode, preventing z-fighting at the MC/LOD overlap boundary.
- High-altitude LOD gap fix — LOD clip distance now uses 3D distance instead of XZ-only. Previously, flying high and looking down created a visible gap between MC terrain and LODs because the cylindrical XZ clip didn't match MC's spherical render distance.
Файлы
DistantHorizons-VulkanMod-fabric-2.4.0-3.0.0+vm.2-mc1.21.11.jar(141.22 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.4.0-3.0.0+vm.2
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
6.8K
Дата публикации
1 мес. назад
