
Distant Horizons for VulkanMod
VulkanMod compatible version of Distant Horizons
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16
Distant Horizons for VulkanMod 2.4.6+vm.2
Beta2 мес. назад
Список изменений
Changelog — 2.4.6+vm.2
Added
- SSAO (screen-space ambient occlusion) — 2-pass Vulkan post-process with configurable strength, bias, radius, and sample count. Respects all DH SSAO config settings.
- Fog rendering — distance fog and height fog with all three falloff types (linear, exponential, exponential squared) and all 10 mixing modes. Respects all DH fog config settings including underwater override.
- Noise/dithering — procedural per-block noise applied to LOD terrain. Controlled by the existing noise config (enable, steps, intensity, dropoff).
- Fade/clip distance transitions between MC terrain and LODs.
Fixed
- GPU memory leak where destroyed LOD sections were never freed from the Vulkan buffer cache.
- GPU memory leak where uploadVertexData() allocated new buffers every frame instead of reusing cached ones.
- LOD depth values now use MC's projection matrix, fixing LODs rendering in front of vanilla terrain.
Файлы
DistantHorizons-VulkanMod-fabric-2.4.6+vm.2-mc1.21.11.jar(24.31 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.4.6+vm.2
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
8
Дата публикации
2 мес. назад
