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Моды/Distant Horizons for VulkanMod
Distant Horizons for VulkanMod

Distant Horizons for VulkanMod

VulkanMod compatible version of Distant Horizons

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Все версииDistant Horizons for VulkanMod 2.4.6+vm.2

Distant Horizons for VulkanMod 2.4.6+vm.2

Beta2 мес. назад

Список изменений

Changelog — 2.4.6+vm.2

Added

  • SSAO (screen-space ambient occlusion) — 2-pass Vulkan post-process with configurable strength, bias, radius, and sample count. Respects all DH SSAO config settings.
  • Fog rendering — distance fog and height fog with all three falloff types (linear, exponential, exponential squared) and all 10 mixing modes. Respects all DH fog config settings including underwater override.
  • Noise/dithering — procedural per-block noise applied to LOD terrain. Controlled by the existing noise config (enable, steps, intensity, dropoff).
  • Fade/clip distance transitions between MC terrain and LODs.

Fixed

  • GPU memory leak where destroyed LOD sections were never freed from the Vulkan buffer cache.
  • GPU memory leak where uploadVertexData() allocated new buffers every frame instead of reusing cached ones.
  • LOD depth values now use MC's projection matrix, fixing LODs rendering in front of vanilla terrain.

Файлы

DistantHorizons-VulkanMod-fabric-2.4.6+vm.2-mc1.21.11.jar(24.31 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.4.6+vm.2

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

8

Дата публикации

2 мес. назад

Загрузил

ID версии

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