
DiscAI Based Horror.jar
DiscAI is a horror mod that adds a new dimension of fear, unique abilities, and terrifying creatures. Transform your gameplay with a customizable totem, explore the Horror Dimension accessed through mysterious doors, and let your growing fear physically af
Список изменений
Changelog — DiscAI Mod (Forge 1.20.1) Version 1.6 Date: May 29, 2026
🌟 New Reactor (discai:reactor) Activation: Shift + PCM → destruction of an area with configurable parameters.
Configuration settings (discai-common.toml, section [reactor_autospawn]):
radius – the half-width of the square (by default, 32 → area 64×64).
minY / maxY – vertical destruction range (default -64 ... 64).
autoReactorEnabled – enable automatic structure spawn (1% chance).
autoReactorChancePercent – chance of occurrence (0-100).
Commands (require operator rights):
/discai reactor autospawn on|off|default – redefine autospawn for the current world.
/discai reactor spawn – Instantly place the reactor structure in the player's position.
/discai reactor status – show the current status (config or override).
/discai reactor stop – stop active destruction (saves the world from hanging).
The progress of destruction is displayed in the chat, destruction occurs in chunks (200 blocks/tick) to reduce the load.
Automatic reactor structure generation (optional) When creating a new world (Overworld only), the my_reactor.nbt structure is placed in a random location with a probability of 1%.
Checking the solid block under the placement location (not above the air).
A one-time generation attempt on the world (saved in SavedData).
Configuration Fully configurable reactor parameters without recompilation.
The player can change the radius, height, chance and other parameters in config/discai-common.toml.
🎨 Creative Tab
The tab contains all the mod's items: summoning eggs, records, a custom music unit, a reactor, totems, a puzzle, and a structural unit.
⚙️ Optimization and fixes Eliminating lags when uploading chunks MineshaftStructureGenerator – generating structures now only when placing a block, and not when loading each chunk.
CraterSpawner – Craters are generated only around players once every 30 seconds.
VanillaMineshaftWatcherSpawner → renamed and redesigned: BlackWatcherEntity spawn now occurs only in abandoned cities (Ancient City), once every 30 seconds, with a 90% chance, maximum 3 per world.
Spider Teleportation (SpiderEntity) The logic has been rewritten: finding a safe position at any height (hard floor, air for legs and head).
Non‑solid blocks (torches, rails, etc.) are ignored.
If a safe place is not found, teleport directly to the player (with a slight offset).
The appearance of BlackWatcherEntity The model has been rescaled in Blockbench to normal proportions
The hitbox and visual scale are adjusted to the standard player size (0.6×1.8), or an enlarged version is left at will.
📝Known limitations Destruction, even with default settings (64×64), can cause slight slowdowns on weak PCs. It is recommended to reduce the radius or vertical range.
Auto-spawn only works in Overworld.
Operator's rights (hasPermissions(2)) are required to activate the reactor and commands.
🔮 Plan for next updates Reactor auto-spawn in Nether and End.
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