/
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
By default, only
#c:boatsis included in the#deepsea:boattag and#c:is_oceanin the#deepsea:ocean.
.jar into your mods folder.This is a server-side only mod. Clients do not need to install it.
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{
"values": [
"#c:boats"
]
}
To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{
"values": [
{
"id": "#c:is_ocean",
"required": false
}
]
}
boolean Default: trueinteger Default: 100float Default: 100.0boolean Default: falseobject Default: see below
integer Default: 500integer Default: 240object Default: see below
boolean Default: truefloat Default: 1.0float Default: 1.0{
"enabled": true,
"tick_interval": 100,
"boat_damage": 100.0,
"discard_boat": false,
"cache": {
"cache_size": 500,
"cache_time": 240
},
"sound": {
"play_sound": true,
"volume": 1.0,
"pitch": 1.0
}
}
