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Моды/Debuff Zones
Debuff Zones

Debuff Zones

Adds a softer alternative/add-on to the vanilla worldborder system.

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Debuff Zones

Adds a softer alternative/add-on to the vanilla worldborder system.

Usage

Edit the configuration file in config/debuffzones.json. Each element in the zones array represents one zone object, which has the following syntax:

{
  "dimension": "minecraft:overworld", // The dimension where this zone applies
  "center": [
    0.0, // Center X
    0.0  // Center Z
  ],
  "distance_type": "SQUARE", // can be SQUARE or CIRCLE
  "radius": 1000.0, // Radius (either Euclidean distance or distance on either axis, with the type CIRCLE and SQUARE respectively)
  "effects": [ // List of "effect instance" objects 
    {
      "identifier": "minecraft:slowness", // Effect ID
      "potency": 1, // Effect level (starting from 0)
      "time": 10, // The duration of the effect (generally doesn't matter, it's applied each tick but some laggier servers may benefit from a higher value here)
      "ambient": true, // Makes swirls *less* visible (like beacons)
      "particles": false, // Makes swirls *not* visible
      "show_icon": true // Makes the icon show in the top right
    }
  ],
  "damage": 0.0, // How much damage should happen each tick
  "difficulty": 0.0 // This is added on to the clamped regional difficulty (see https://minecraft.wiki/w/Difficulty#Regional_difficulty)
  // NOTE: Regional clamped difficulty is a value from 0.0 - 1.0, so values above this won't change anything.
  "regeneration_bypass": false // If having Regeneration should disable this zone's effects
}

Совместимость

Minecraft: Java Edition

1.21.x

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Детали

Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:2 месяца назад
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