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Моды/Dead Sun - Zombie Apocalypse
Dead Sun - Zombie Apocalypse

Dead Sun - Zombie Apocalypse

Hardcore zombie apocalypse mod for Minecraft. Only zombies spawn in all dimensions. Sunlight doesn't protect you. Zombies got smarter.

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Все версии→Dead Sun - Zombie Apocalypse 1.2.0

Dead Sun - Zombie Apocalypse 1.2.0

Release14.07.2026

Список изменений

Changelog

[1.2.0] - 2026-07-14

Added

  • Alpha Zombies: rare enhanced zombies (2% spawn chance) with 60 HP, 1.5x scale, 5 attack damage, and angry villager particles
  • Alpha Zombies drop: guaranteed loot bag + ender pearl + 3-5 XP bottles, 50% gold ingot, 10% diamond
  • Baby Alpha Zombies can spawn (scaled to 1.5x baby size)
  • Config subcategory for Alpha Zombies (5 settings)
  • Ender pearls now drop from zombies (2% chance) — fixes End progression softlock

Fixed

  • Pile-up no longer triggers on 1-block steps (requires 2+ block wall height)
  • Pile-up gates on actual horizontalCollision instead of facing direction
  • Pile-up requires 6 ticks of sustained blockage before triggering (no instant snap)
  • Pile-up works in enclosed pits again (zombies with no path but an active target now trigger pile-up)
  • NeoForge crash on launch: "Registry is already frozen"
  • Cave spawning below Y=0 now works (fixed endY clamping to 1, replaced -1 sentinel with Integer.MIN_VALUE)
  • Zombies no longer suffocate in 1-block gaps (added head clearance check)
  • Nether ceiling is now dynamic instead of hardcoded 125
  • Baby zombies no longer spawn when disabled (global mixin on finalizeSpawn, covers reinforcement spawns)

Changed

  • Loot bag drop chance increased from 5% to 25%
  • Sound markers at 25% strength when crouching
  • Light tracking: 25% investigate chance (less aggressive)
  • Sound pathfinding: 1/40 chance per tick (halved)
  • Noisy zombies/leap: sneaking ignored if zombie has line of sight
  • Wandering hordes: skip crouching players
  • Pile-up cooldown widened to 10-20 ticks (was 4-10) — nearby zombies don't pop simultaneously
  • Pile-up boost scales with wall height — bigger wall = bigger hop
  • Applied Integer.MIN_VALUE sentinel to findGroundY, findSurfaceGroundY, and findCaveGroundY for consistency
  • Removed redundant setBaby(false) from ZombieSpawnHandler (ZombieMixin handles it globally)

Config (new fields)

  • alphaZombies, alphaSpawnChance, alphaHealth, alphaScale, alphaAttackDamage

Файлы

DeadSun-1.2.0-universal.jar(805.64 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.2.0

Загрузчики

Fabric
NeoForge

Версии игры

26.2

Загрузок

13

Дата публикации

14.07.2026

Загрузил

ID версии

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