The internal code has been refactored to use Data Attachments instead of injecting synced entity data into the player entity
The API accordingly got slightly changed, passing the player entity and appropiate data attachment instead of the ExpressivePlayer interface. Because of this, the API has been moved to the v1 sub package.
Items with dances and taunts now have a cooldown that is being visualized to the player, similar to Enderpearls in the game.
The chance for blocking damage with a random taunt got slightly increased
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.3.0...1.4.0