
Damage To Mini
Allows the game to become small when taking damage
Datapack that reduces the player's size when taking damage.
This modification package adds complexity to the gameplay, increasing its dynamics and requiring the player to plan their actions more carefully. This helps to increase engagement and interest in the gameplay, and also reduces the degree of ease of completing the game.
New update 2.0 ▼
The datapack has been updated so that other stats, such as damage, speed, jump power, safe fall blocks, and size, now decrease with a decrease in growth.
Regeneration through food has been removed, and only unnatural types of regeneration (golden apples, regeneration potion, and mysterious dandelion stew) are available, as well as a new method: vampirism, which replenishes health by 2.5 hearts when any mob is killed and slows down the player by 5 seconds.
The author's information has been removed when using /reload.
