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Моды/Daggercraft
Daggercraft

Daggercraft

An attempt at a complete overhaul themed around my own writing and a few things from other franchises I thought fit in.

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Все версииDaggercraft 0.0.1a

Daggercraft 0.0.1a

Release15.10.2025

Список изменений

  • Added Non Light Blocking Armor pieces, which are head armor pieces that will not stop sun weakness, but will allow for Photosynthesis
  • Shields are now cooldowned by creepers, bed explosions, respawn anchor explosions, and TNT, and take an additional set 33 durability damage when blocking
  • You can now put some of the newer toys on your head
  • Rosen Cherry Leaves are now able to harvested by entities that use the Can Harvest mechanic
  • Strength now increases melee damage by 5% per point of Strength
  • Health now increases max HP by 1 per point of Health
  • Agility now increases sprint speed by 0.5% per point of Agility
  • Agility now increases swim speed by 0.25% per point of Agility
  • Agility now increases fall defense by 1 per point of Agility
  • Perception now increases XP gained by up to 1 per point of Perception
  • Arcane now increases XP gained by up to 1 per point of Arcane
  • Arcane now increases spectral defense by 1 per point of Arcane
  • New Advancement: Infiltrator - Evade detection by having full stealth armor, be invisible, and be crouched
  • Kelp can now be used in place of string for bundles
  • Fixing Raider Interwebs Model heads requires two repair kits instead of an upgrade kit and an advanced robot core now
  • Driftwood Logs added to Fishing Junk loot table
  • Rebalanced some trades to nerf Charisma a tiny bit
  • Added new trades to certain villagers
  • Interwebs Model Head now has a chance to turn into a Raider Interwebs Model Head instead of breaking
  • Minue Scarf has been added to Stealth Armor
  • Minue, Minue Scarab, and Minue Beetle now do Magic 2-3 magic damage on hit
  • Wands now do random magic damage on melee strikes scaling with the tier of wand [Amethyst: 0-3, Diamond: 3-6, Ruby: 7-14, Ancient: 9-19], does higher potential max and min magic damage with arcane
  • Fixed bug that allowed small races that could ride other players to ride any entity that wasn't a small player
  • Armor that gave +0.5 Entity Reach now also gives +0.5 Block Reach
  • Village Hypxy can now spawn as scholars
  • Added recipe that allows Dreamspace based blocks to be turned back into Dreamspace Blocks using a shadow crystal shard, echo shard, and bottle'o'enchanting
  • Shadow Crystal now has a description to explain how it works as a block
  • Tato now has a 1% chance to compost
  • Vitae Sapling and Rosen Cherry Sapling now have a 30% chance to compost
  • Fixed exploit where you could use the grapple as an infinite projectile by crouching, causing you not to go with the grapple
  • Added block of platinum
  • Battle Bot Follow Ranges changed from 8, 16, 24, 32, 40, 64, 80, 96 to 8, 24, 32, 40, 64, 96, 128, 256
  • Gear Tail Follow Range increased from 80 to 128
  • Death Trooper Follow Range increased from 64 to 96
  • Raider Battle Droid Follow Range increased from 24 to 40
  • Minue Follow Range increase from 16 to 20
  • Photo Rusher, Photo Gunner, Photo Scout, and Photo Trader Follow Range increased from 16 to 48
  • Ballista Bot Follow Range increased from 48 to 56
  • Raider Ballista Bot Follow Range increase from 32 to 48
  • Interwebs Model Raider Follow Range increase from 64 to 72
  • Hydraulic Legionnaire Follow Range increased from 24 to 48
  • Raider Hydraulic Legionnaire Follow Range increased from 18 to 36
  • Handy Unit and Raider Handy Unit Follow Range increased from 96 to 100
  • Protectron, Protectron Tourbot, and Protectron Raider Follow Range increased from 48 to 52
  • Void Crawler and Void Spider Follow Range increased from 32 to 52
  • Cinnabar Follow Range increased from 60 to 256
  • Sulfur Follow Range increased from 32 to 84
  • Blood Spliter Follow Range increased from 16 to 44
  • Elongated Flesh Crawler Follow Range increased from 32 to 48
  • Elongated Flesh Spider and Totem Spider Follow Range increased from 16 to 36
  • Elongated Flesh Infectee Follow Range increased from 16 to 92
  • Lost Sentry Eye follow range increased from 64 to 88
  • Follow Sentry Eye Follow Range increased from 80 to 100
  • Sentry Eye Follow Range increased from 128 to 156
  • Infernal Eye Follow Range increased from 32 to 52
  • Elongated Man follow range increased from 256 to 512
  • Arch Eye Follow Range increased from 128 to 512
  • Fallout Tram Follow Range increased from 40 to 44
  • player.steve.name Follow Range increased from 256 to 512
  • Chainmail Knight Follow Ranged increased from 24 to 44
  • Chainmail Cavalry Follow Range increased from 40 to 60
  • Minue Scarab Follow Range increased from 16 to 28
  • Hanclokue Follow Range increased from 32 to 72
  • Perfect Symbiosis, Red Ichor Captain, and Red Ichor Captain Ambush Follow Range increased from 128 to 216
  • Ichored Interwebs Model Follow Range increased from 64 to 104
  • Ichor Gunner Follow Range increased from 16 to 32
  • Blue Ichored Steve Follow Range increased from 48 to 68
  • Orange Drone Follow Range increased from 12 to 20
  • Cave Battler Drone Follow Range increased from 24 to 40
  • Crimson Battler Drone Follow Range increased from 24 to 80
  • Super Battle Droid Follow Range increased from 24 to 32
  • Destroyer Droid and Imperial Destroyer Droid  Follow Range increased from 48 to 88
  • Quaotix Pulse and Aggressor Quaotix Pulse Follow Range increased from 8 to 68
  • Lich Follow Range increased from 32 to 68
  • Minue [Playerbuilt/Scarecrows] Follow Range increased from 16 to 50
  • Protectrons no longer try to go back to a village if they are already in combat, and have increased village detection range from 64 to 128
  • Gamma Death Bots will no longer go back to a village if they are already in combat unless they are 128 blocks out from it. They have increased village detection range from 128 to 256
  • Interwebs Models have increased Village detection range from 64 to 128.
  • Core Turrets will no longer go back to a village if they are in combat and have an increased village detection range to 256
  • Ballista Bots now share finding Village logic with Shulkers
  • Pillagers, Wither Skeletons, Skeletons, and Dwellers have increased Village Detection from 96 to 128
  • You can no longer tame Village Wolves
  • You can no longer give Village Allays items
  • You can no longer breed Village Foxes
  • Increased the distance which Village Tourbots check for monsters while 'sleeping' from 48 to 128
  • Block of Rotten Flesh now has a 90% chance to compost
  • Handy Units will no longer go back to a village if they are already in combat unless they are 96 blocks out from it. now have increased Village detection range from 96 to 128

Файлы

daggercraft-0.0.1a.jar(26.87 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.0.1a

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

15

Дата публикации

15.10.2025

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ID версии

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