
DAG Mod
Race & class system, 200-level progression, custom dungeons, boss battles, two custom dimensions, NPC quests, party play, and craftable consumables with real combat effects. Everything in one mod.
Список изменений
DAGMod Release Notes
v1.7.5 — Bone Realm Polish & Boss Room Spawning
Released: 2026-03-06
What's New in v1.7.5
Skeleton Lord Boss Spawning
The Skeleton Lord now spawns automatically when a survival player enters the bone dungeon Portal room — no command blocks required. A custom Boss Spawn Trigger block placed in the Portal room NBT detects player proximity (12-block radius) and spawns the Skeleton Lord with a wither spawn sound and soul fire particles. The trigger block is removed after firing so the boss only spawns once per room.
Necrotic Key in Bone Realm Chest
The Necrotic Key is now a guaranteed drop in the Bone Realm locked chest, giving players a reliable way to obtain it after defeating the Skeleton Lord.
Hall of Champions Locator Improved
The Hall of Champions locator now works like the Bone Dungeon locator — it searches asynchronously and displays the exact coordinates and distance directly in chat. No more telling players to type a command.
Lost your locator? Use:
/locate structure dagmod:hall_of_champions
Balance Changes
No balance changes this release.
Bug Fixes
Dragon Key recipe — Fixed "Invalid pattern: each row must be the same width" error. The third row of the recipe was 1 character instead of 3.
Bone Realm portal height — Portals now generate at surface level (~Y=110) instead of deep underground. The destination Y is now set to 128 before ground-searching, so the portal lands on actual terrain.
Duplicate overworld portal on return — Returning through the Bone Realm portal no longer creates a second overworld portal. The search range was expanded from ±20 to ±256 blocks vertically so the original portal is always found regardless of height differences between dimensions.
Requirements
| Component | Version |
|---|---|
| Minecraft | 1.21.11 |
| Fabric Loader | 0.18.4+ |
| Fabric API | 0.141.1+1.21.11 |
Updating
Your existing progress is safe — race, class, level, and quest data all persist across updates.
- Back up your world
- Remove the old DAGMod
.jarfrom your mods folder - Install the v1.7.5
.jar - Launch Minecraft
Migration Notes
Bone Realm portals: Delete any existing Bone Realm portals and re-enter to regenerate them at the correct height. Old portals created before this update will remain where they are.
Known Issues
- Harmless "Block-attached entity at invalid position" warnings in server logs during worldgen (vanilla Minecraft issue, no gameplay impact)
- See GitHub Issues for anything else reported
Links
- GitHub
- Changelog
- Wiki
- Modrinth
Previous Releases
| Version | Summary |
|---|---|
| v1.7.4 | Real consumables, dragon stat & recipe overhaul, grave void death fix |
| v1.5.3-beta | Quest progression circular dependency fix |
