
DAG Mod
Race & class system, 200-level progression, custom dungeons, boss battles, two custom dimensions, NPC quests, party play, and craftable consumables with real combat effects. Everything in one mod.
Список изменений
What's New in v1.7.9
Seasons Setup System
The seasons system now requires manual activation by a server operator before it goes live — giving you full control over configuration before the cycle begins.
First-Run Notice
On every server load, if the seasons system hasn't been configured yet, all players are notified and operators are directed to /seasons to open the setup menu.
Interactive Setup Menu
Run /seasons to open a clickable configuration menu. From there you can:
- Set the season length (7, 14, 20, or 28 Minecraft days)
- Toggle weather effects, crop growth changes, temperature effects, and the season display
- Click [ ▶ START SEASONS ] to activate — seasons do not start automatically
Settings Persist Across Restarts All configuration values (season length, feature toggles, initialized state) are stored in scoreboard objectives and survive server restarts. Once started, the cycle resumes automatically on every load — no further operator action needed.
Commands
| Command | Description |
|---|---|
/seasons | Open the interactive configuration menu |
/seasons setup | Show current configuration status |
/seasons start | Start the seasons cycle |
/seasons reset | Reset to Spring Day 1 |
/seasons length <7|14|20|28> | Set the number of days per season |
/seasons weather <on|off> | Toggle weather effects |
/seasons growth <on|off> | Toggle crop growth changes |
/seasons temperature <on|off> | Toggle temperature status effects |
/seasons display <on|off> | Toggle the season display in chat |
All commands require operator permission (level 2+).
Season Effects Reference
| Season | Weather | Crop Growth | Temperature Effect |
|---|---|---|---|
| Spring | Light rain | Normal | None |
| Summer | Clear skies | Boosted | None |
| Autumn | Occasional rain | Slightly reduced | None |
| Winter | Snow / storms | Reduced | Slowness / weakness |
Skeleton Kingdom Structure Chain
The Skeleton Kingdom now has a full connected structure layout. Three new jigsaw template pools have been added, and city_center_1 now chains through the complex in sequence:
City Center → Entry Room → Hallway → Throne Room
| Pool | Description |
|---|---|
entry_room | Transitional chamber connecting the city center to the interior |
hallway | Connecting corridor between the entry room and throne room |
throne_room | The Skeleton King's boss arena |
This chain ensures all four structure pieces generate together and in the correct order.
Bug Fixes
- Skeleton Kingdom jigsaw anchor mismatch —
start_jigsaw_namewas incorrectly set tominecraft:city_anchorinstead ofdagmod:city_anchor, causing a "No starting jigsaw found" error and preventing the structure from generating at all. Now corrected. - Skeleton Kingdom pool referencing missing NBTs —
city_center_2andcity_center_3were listed in the city_center pool but their NBT files never existed, causing jigsaw generation failures. Both have been removed; onlycity_center_1is now referenced.
Requirements
| Component | Version |
|---|---|
| Minecraft | 1.21.11 |
| Fabric Loader | 0.18.4+ |
| Fabric API | 0.141.1+1.21.11 |
Updating
Your existing progress is safe — race, class, level, and quest data all persist across updates.
- Back up your world
- Remove the old DAGMod .jar from your mods folder
- Install the v1.7.9 .jar
- Launch Minecraft
Migration Notes
- Seasons — The seasons system will not start automatically. After updating, a server operator must run
/seasons, configure the settings, and click [ ▶ START SEASONS ] to activate. This only needs to be done once. - Skeleton Kingdom structure chain — The new entry room, hallway, and throne room pieces only generate in unexplored chunks. Existing worlds will need to explore new areas of the Skeleton Kingdom, or the structure can be reset in a fresh world.
Known Issues
- Harmless "Block-attached entity at invalid position" warnings in server logs during worldgen (vanilla Minecraft issue, no gameplay impact)
- See https://github.com/hitman20081/DAGMod/issues for anything else reported
Links
- https://github.com/hitman20081/DAGMod
- https://github.com/hitman20081/DAGMod/blob/main/CHANGELOG.md
- https://github.com/hitman20081/DAGMod/blob/main/docs/Home.md
- /mod/dag-mod
Previous Releases
| Version | Summary |
|---|---|
| v1.7.8 | Skeleton King boss encounter, Skeleton Throne Room structure, Seasons system, major boss stat rebalance |
| v1.7.7 | Class quest chain expansion to 5 quests, per-quest level gates, enchanted book reward fixes, dragon crash fix |
| v1.7.6 | Hall of Champions merchants with rotating trade system |
| v1.7.5 | Skeleton Lord auto-spawning, Necrotic Key loot, Hall of Champions locator improvements, Bone Realm portal height fixes |
| v1.7.4 | Real consumables, dragon stat & recipe overhaul, grave void death fix |
