
CustomEyesLib
Add eyes that point to any structure in the game, just like how ender eyes point to strongholds. Supports vanilla and modded structures.
A mod that adds custom eye items that locate and point toward ANY structure made for modpack developers. Define as many eyes as you want in a highly configurable toml file, inputting the structure, item texture, search radius, and the particle color.
Planned features
- Custom textured eyes using resource packs instead of kubejs allow for more flexibility and easier configuration.
Configuration
Eyes are defined in .minecraft/config/structureeye-eyes.toml. The file is created automatically on first launch just add [[eye]] blocks to it. Fields:
- name — registry name for the item, no spaces. This is what shows up in /give commands.
- displayName — what the item is called in-game. Defaults to name if omitted.
- textureItem — any item's texture to use for the eye. Works with modded items too.
- targetStructure — the structure's registry key. Use /locate or to find IDs for modded structures.
- searchRadius — how many chunks out to search. Defaults to 128, max 256. Higher values are slower.
- glowColor — ARGB hex color for the particle trail (e.g. #FFFF0000 for red).
- showCoordinates — set to true to print Found "Name" at X, Y, Z in chat when a structure is found. -skipVisited — once you've visited a structure, the eye won't lead you there again. It will always find the next nearest one instead.
Example:
[[eye]]
name = "fortress_eye"
displayName = "Eye of the Fortress"
textureItem = "minecraft:blaze_powder"
targetStructure = "minecraft:fortress"
searchRadius = 128
glowColor = "#FFFF6600"
showCoordinates = true
skipVisited = true
[[eye]] name = "temple_eye" displayName = "Eye of the Desert Temple" textureItem = "minecraft:gold_nugget" targetStructure = "minecraft:desert_pyramid" searchRadius = 96 glowColor = "#FFFFFF00" showCoordinates = false skipVisited = false
###Custom Textures
There are two ways to give an eye a custom texture.
Option 1: Resource Pack (recommended)
Create a zip file with this structure:
MyResourcePack.zip pack.mcmeta assets/structureeye/textures/item/ your_eye_name.png
### The pack.mcmeta should look like this:
{ "pack": { "pack_format": 15, "description": "My custom eye textures" } }
Drop the zip into .minecraft/resourcepacks/ and enable it in-game. Then in your config, use texturePath instead of textureItem:
[[eye]] name = "my_eye" displayName = "My Custom Eye" texturePath = "structureeye:item/your_eye_name" targetStructure = "minecraft:stronghold" searchRadius = 128 glowColor = "#FF00FFFF" showCoordinates = false skipVisited = true
## **Custom Textures with KubeJS**
For custom eye textures, KubeJS can be used as a replacement for texture packs. Register an item with the texture you want for your eye and set the "textureItem" in the config to your KubeJS item.
### **How to create a kubejs item:**
// kubejs/startup_scripts/items.js StartupEvents.registry('item', event => { event.create('ItemId') .displayName('ItemName') .texture('kubejs:item/ItemId') // this isnt required, if the file name is the same then it would automatically register it })
Put your texture at kubejs/assets/kubejs/textures/item/**ItemId** and set textureItem = "kubejs:**ItemId**" in the config.
Как поиграть с друзьями с модом CustomEyesLib?
Мод CustomEyesLib куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода CustomEyesLib будет готов за пару минут - BungeeHost сделает всё за вас.
