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Custom Portal API Reforged
Library mod allowing developers to create portals to their custom dimensions easily. These custom portals will function exactly like nether portals, except being fully customizable. You can control the frame block, portal block, tinting, ignition source, destination, and more!!Some example of portals
Usage
Add the repository/mod to your build.gradle.
repositories {
maven {url 'https://maven.azuredoom.com/mods'}
}
dependencies {
//1.20.1
implementation fg.deobf('net.kyrptonaught.customportalapi:customportalapi-reforged:MODVERSION')
//1.20.2+
implementation fg.deobf("net.kyrptonaught.customportalapi:cpapireforged-neo-1.20.2:MODVERSION")
}
Now onto creating and registering the portal itself, this is simple thanks to the CustomPortalBuilder class. We will make use of this in FMLCommonSetupEvent.
The following is a very simple portal that will take us to The End, and is lit by right-clicking the frame with an Eye of Ender:
CustomPortalBuilder.beginPortal()
.frameBlock(Blocks.DIAMOND_BLOCK)
.lightWithItem(Items.ENDER_EYE)
.destDimID(new ResourceLocation("the_end"))
.tintColor(45,65,101)
.registerPortal();
A Nether portal would be registered as follows:
CustomPortalBuilder.beginPortal()
.frameBlock(Blocks.OBSIDIAN)
.destDimID(new ResourceLocation("the_nether"))
.tintColor(131, 66, 184)
.registerPortal();
Some noteworthy methods to mention:
Based off the main Fabric mod HERE and an older ported mod HERE

Forge port of Fabrics Custom Portal API, updated for newer versions of MC.