▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Cubeclash-pvp-event
Cubeclash-pvp-event

Cubeclash-pvp-event

A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.

Оцените первым
177
1
Все версииCubeclash-pvp-event 2.2

Cubeclash-pvp-event 2.2

Release12.08.2026

Список изменений

CraftCubeClash 2.2 — Finale Overhaul, Cube Security & Admin Improvements

CraftCubeClash 2.2 is a major gameplay and administration update focused on making the finale more tactical, improving team-cube security without restricting legitimate raids, and making event recovery and management much easier.

🏆 Finale Overhaul

  • Team beds now control finale respawns

    • Each team receives a designated bed near its colored finale spawn.
    • As long as the team's bed is still intact, players respawn at their team's finale spawn after dying.
    • Once the bed has been destroyed, the next death eliminates that player from the finale.
    • Teams cannot destroy their own finale bed, but enemy teams can.
  • Removed automatic void rescue

    • Falling from the finale island now results in a normal death.
    • Whether the player respawns or is eliminated is determined by their team's bed.
  • Protected the original finale island

    • Blocks that belong to the original main-island schematic can no longer be mined or destroyed during the finale.
    • Players can still place new blocks during the finale.
    • Blocks placed by players remain breakable.
    • This prevents the original arena itself from being dismantled while still allowing normal building and PvP.
  • Added /cc revive <player|UUID>

    • Admins can restore a player who was eliminated because of a bug or incorrect event state.
    • The command removes the finale elimination state and matching event ban.
    • The player is restored to Survival mode and returned to their real team finale spawn.
    • If a winner countdown had already started because of the incorrect elimination, the finale can be reopened safely.

🧊 Team Cube Anti-Exploit Protection

Team cubes remain fully raid-able through legitimate gameplay. There is no invisible wall around a cube.

Players may still:

  • enter through an open door,
  • break or blow open an entrance,
  • create a legitimate breach,
  • fight and build normally inside enemy cubes.

The new protections only target exploits that bypass the cube shell.

Ender Pearl protection

  • Ender Pearls can no longer be used to clip through closed walls, doors, Bedrock shells, or other sealed parts of an enemy cube.
  • Teleports into a foreign cube are checked for a genuinely passable route to the outside.
  • Legitimately opened entrances remain usable.

Chorus Fruit protection

  • Chorus Fruit remains usable normally.
  • It can no longer teleport a player through the sealed shell of an enemy team cube.
  • Legitimately accessible areas inside a cube are still valid.

Pearl Stasis Stations

  • Pearl stasis chambers using bubble columns and trapdoors are supported again.
  • When an Ender Pearl actually hits the trapdoor of a stasis chamber, only that exact trapdoor is ignored for the teleport collision check.
  • Other solid blocks remain protected against pearl clipping.
  • The trapdoor exception cannot be used to bypass a sealed enemy cube.

Bedrock protection

Bedrock belonging to a pasted team-cube schematic receives additional protection against known Bedrock-breaking techniques.

Protected cube Bedrock cannot be removed through:

  • direct block breaking,
  • explosions,
  • piston manipulation,
  • TNT/piston Bedrock-breaking setups,
  • entity or block mutation events.

Other blocks inside team cubes remain normally attackable.

👥 Player Pool Improvements

  • The player pool can now be edited even after the initial setup has been completed.
  • Players can be added or removed through the /cc administration menus without rebuilding the event.
  • Team assignments can then be adjusted normally.

This makes last-minute player corrections much easier and avoids having to manually edit server files.

🍗 Lobby Improvements

  • Players no longer lose hunger during the lobby phase.
  • Food level is kept at full and saturation is automatically maintained while waiting for the event to start.

📦 Base Chunk Loading

  • Base chunk plugin tickets are now reinforced every 30 seconds.
  • This helps keep configured team bases and their farms loaded reliably.
  • /cc status now exposes the number of active base chunk tickets for easier diagnostics.

💾 More Readable Storage Files

Player-related UUID entries are now written together with their player name where possible.

Example:

6153d8d7-8c78-4765-8924-093b4a58da07 | PlayerName

This makes files such as team, finale, and ban data significantly easier to inspect and repair manually.

🔧 Additional Fixes

  • Events configured without team-cube schematics no longer fail phase validation because of a 0/0 cube state.
  • Existing start-flight privacy, combat-tag death attribution, private team guidance, player-pool access protection, Crystal PvP settings, End locking, and finale safety systems remain active.
  • Test-server Gradle deployment no longer attempts to track mutable runtime plugin files.

Requirements

  • Minecraft / Paper: 26.1.2
  • Java: 25
  • WorldEdit: Required when using schematic-based islands or team cubes
  • Client mod: Not required

CraftCubeClash 2.2 keeps normal Survival and PvP gameplay open while moving exploit prevention and event recovery into more targeted server-side systems.

Файлы

CraftCubeClash-2.2.jar(649.26 KiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

2.2

Загрузчики

Paper

Версии игры

26.1.2

Загрузок

17

Дата публикации

12.08.2026

Загрузил

ID версии

Главная