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Cubeclash-pvp-event

Cubeclash-pvp-event

A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.

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Все версииCubeclash-pvp-event 2.1.1

Cubeclash-pvp-event 2.1.1

Beta09.08.2026

Список изменений

Craft CUBE Clash 2.1

Craft CUBE Clash 2.1 is the largest stability and event-system update since the 2.0 rebuild.

This release focuses on making complete multi-day PvP events safer, more automated and easier to administer.

⭐ Major Changes

🏠 Team Cubes & Navigation

  • Added improved automatic team-cube generation
  • Improved schematic placement and validation
  • Added persistent team cube positions
  • Added team-colored particle beams above bases
  • Team beams are now visible only to members of the corresponding team
  • Locator markers are now private to the player's own team
  • Improved team member navigation
  • Added persistent base chunk loading
  • Improved handling of underground team cubes

🪽 Start Flight

  • Added automatic Elytra and Firework Rocket distribution
  • Players receive their flight equipment immediately when protection begins
  • Added landing detection
  • Added a visible 10-second landing countdown
  • Taking off again cancels the countdown
  • Flight equipment is only permanently removed after the initial island departure and completed landing
  • Improved reconnect handling during the initial flight

🛡️ Main Island Protection

  • Added persistent central-island protection before the finale
  • Players can travel underneath the island while the protected upper area remains inaccessible
  • Added high-speed movement-path collision checks
  • Fixed Elytra + rocket clipping into the protected island
  • Added vehicle protection
  • Improved teleport protection
  • Removed the normal event World Border from the Main Phase

🌀 Teleport Exploit Protection

  • Improved Ender Pearl wall-clipping detection
  • Added post-teleport collision verification
  • Disabled unsafe Chorus Fruit teleporting
  • Added protection against entering restricted areas through teleports

⚔️ Combat & Death Bans

  • Improved the 30-second Combat-Tag system
  • Fixed Death-Ban kicks being detected as Combat-Logging
  • Administrative unbans now also clear temporary combat state
  • Added separate configurable bans for:
    • PvP deaths
    • Environmental deaths
    • Combat-Logging
    • Finale disconnects
  • Environmental deaths during Protection are now handled correctly
  • Improved inventory handling during Combat-Logging

💥 Event Rules

  • Added optional Crystal-PvP disabling
  • Added optional End dimension locking
  • Improved protected-phase hostile mob handling
  • Wild hostile mob spawning can be blocked without deleting intentionally placed or farm-related mobs

👥 Player Pool

  • The player pool is now persistent
  • Unknown players are no longer automatically registered when they join
  • After setup is complete, only players already registered in the player pool are allowed to enter the event
  • Existing player UUIDs remain authoritative even if a player's name changes

🏷️ Team Nametags

  • Added team-colored player nametags
  • Player names can display their assigned team
  • Uses Minecraft scoreboard teams instead of additional display entities for lower overhead

⏱️ Event Timeline

  • Improved automatic phase scheduling
  • Manual phase jumps no longer permanently pause the configured schedule
  • Automatic phase progression can recover after server downtime
  • Added schedule catch-up after:
    • Server startup
    • Player join
    • Configuration reload
  • Fixed phases jumping backwards
  • Improved phase timer and MOTD status messages

🛑 Event Stop

  • Stop Event is now a true event shutdown
  • Stopping the event prevents old scheduled phases from restarting it
  • Winner-animation tasks are cancelled correctly
  • Finale daylight and invulnerability states are restored
  • Delayed event tasks are cleaned up safely

🏆 Finale

  • Improved team winner detection
  • Fixed multiple teams receiving winner rewards
  • Winner players are now stored in an exact UUID snapshot
  • Added improved colored-island finale spawning
  • Added colored-carpet spawn preference
  • Team members can be spread across multiple carpet positions
  • Offline players at finale start are treated as eliminated for that finale
  • Players leaving an active finale can be eliminated and punished
  • Improved finale persistence across server restarts
  • Improved winner animations and automatic event ending

🌍 World Border

  • The standard event World Border is used only where required
  • No artificial Craft CUBE Clash World Border is active during the Main Phase
  • The Finale uses its own dedicated World Border
  • Improved World Border restoration after reloads and restarts

🔄 Generation & Restart Safety

  • Improved setup-generation recovery
  • Added generation-state persistence
  • Improved controlled server restart handover
  • Prevented duplicate Java server starts when the hosting panel already restarted the server
  • Added safer rollback and recovery logic
  • Improved cleanup of temporary generation state

⚙️ Performance & Stability

  • Reduced unnecessary particle traffic
  • Team beams are only sent to the correct team
  • Reduced unnecessary team navigation processing
  • Improved scheduled-task cleanup
  • Improved entity and temporary marker cleanup
  • Fixed multiple configuration fallback inconsistencies
  • Improved source/project validation

🐛 Fixes

This release also includes many smaller fixes involving:

  • Team assignment
  • Schematic placement
  • Cube spawning
  • Event restarts
  • Player reconnects
  • Combat state
  • Death-Ban handling
  • Finale winner detection
  • World Border state
  • Winner animations
  • Lobby transitions
  • Start protection
  • Elytra handling
  • Teleport safety
  • Player-pool persistence
  • Source/export consistency

📦 Requirements

  • Minecraft: 26.1.2
  • Server: Paper
  • Java: Java 25 recommended
  • WorldEdit: Optional, required for automatic schematic pasting

No Craft CUBE Clash client mod is required.

Файлы

CraftCubeClash-2.1.1-NO-CUBE-HOTFIX-VERIFIED.jar(627.19 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.1

Загрузчики

Paper

Версии игры

26.1.2

Загрузок

10

Дата публикации

09.08.2026

Загрузил

ID версии

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