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Моды/CRZ:CobblemonFieldMoves
CRZ:CobblemonFieldMoves

CRZ:CobblemonFieldMoves

Server-side Fabric mod for Minecraft 1.21.1 + Cobblemon. Use your Pokemon's moves in the overworld while riding them.

710
5
Все версииCRZ:CobblemonFieldMoves 1.2.0

CRZ:CobblemonFieldMoves 1.2.0

Release1 мес. назад

Список изменений

Fix 1: Particles going everywhere (beam moves)

Problem: Beam moves like Flamethrower, Ice Beam, Thunderbolt etc. spawned fire/ice/lightning particles all over the place instead of in a straight line.

Root cause: The code was spawning _actor Snowstorm particles (complex animated effects designed to play ON a Pokemon entity) as world particles at multiple positions along the beam (distances 2, 5, 8 blocks). Each one played its full animation independently, creating 6 separate fire/ice sources.

Fix:

  • Removed all _actor world particles from beam paths in spawnSpecialMoveEffects()
  • The entity particles on the Pokemon (already spawned in execute() at tick 6) handle the visual attack from the Pokemon
  • spawnSpecialMoveEffects() now only spawns _target particles at the impact point
  • Applied to all 26+ beam moves (Flamethrower, Ice Beam, Thunderbolt, Psychic, Hydro Pump, Shadow Ball, etc.)
  • Added getBeamStartPosition() helper that uses the player's look direction for the beam origin offset (not the Pokemon's facing direction)
  • Fixed fallback trail guard to skip trails for moves that already have native Cobblemon entity particles
  • Reduced special effects cooldown from 1500ms to 800ms since effects are much lighter now

Fix 2: Moves not targeting clicked entities

Problem: When the player was NOT riding the Pokemon (Pokemon sent out nearby), clicking on a mob would fire the move but it would miss the target completely.

Root cause: executeRangedMoveInternal() calculated the beam direction using player.lookAngle starting from the Pokemon's position. Since the Pokemon was far from the player, the ray pointed in a completely different direction than the clicked mob.

Fix:

  • Passed the clickedTarget (the entity the player left-clicked) through the entire call chain: CobblemonFieldMod → FieldMoveHandler → MoveExecutor.execute() → executeRangedMoveDelayed() → executeRangedMoveInternal()
  • Same for melee: → executeMeleeMoveDelayed() → executeMeleeMoveInternal()
  • When clickedTarget exists, lookAngle is now calculated as the direction from the Pokemon to the target instead of using the player's look direction
  • For melee moves, the hitbox is centered on the clicked target for reliable hit detection

Файлы

CobblemonFieldMoves-1.0.0.jar(141.68 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.0

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

8

Дата публикации

1 мес. назад

Загрузил

ID версии

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