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Моды/CRZ:CobblemonFieldMoves
CRZ:CobblemonFieldMoves

CRZ:CobblemonFieldMoves

Server-side Fabric mod for Minecraft 1.21.1 + Cobblemon. Use your Pokemon's moves in the overworld while riding them.

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Все версииCRZ:CobblemonFieldMoves 2.2.0

CRZ:CobblemonFieldMoves 2.2.0

Release3 нед. назад

Список изменений

CobblemonFieldMoves v2.2.0 — What's New

Animation Timing Fix
Move animations now sync properly with Cobblemon's native animations. We analyzed the actual animation data from Cobblemon's source — every battle animation (physical, special, status) lasts exactly 3 seconds. Effects and projectiles are now timed to match the real contact frame of each animation, so your Pokemon fully winds up before the move fires.

Projectile Origin Fix Ranged moves like Flamethrower now start from your Pokemon's actual mouth position, calculated using each species' real eye height and body width data. No more fire randomly shooting from the middle of the body.

Smart Targeting Your Pokemon now automatically finds and aims at the nearest target instead of relying on where the player is looking. This fixes the issue where sent-out (non-ridden) Pokemon would fire moves in the wrong direction.

Pokemon Approaches the Target Before executing a move, your Pokemon will now walk toward the target using Minecraft's pathfinding system. Physical moves get up close (2.5 blocks), ranged moves stop at firing distance (8 blocks). No more attacking from across the field without moving.

Persistent Facing Pokemon now properly lock onto their target throughout the entire move animation. Previously, the AI would override the rotation and the Pokemon would look away mid-attack. Now it stays locked on using Minecraft's look control system.

Файлы

CobblemonFieldMoves-2.2.0.jar(145.81 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.2.0

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

230

Дата публикации

3 нед. назад

Загрузил

ID версии

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