At the same time, the modpack tries to preserve the original atmosphere of TFC and not overload it with mods.
We also have our own server!
The game will be built in such a way that you'll have to do most of TFC's game mechanics manually before you start automating them, mostly automation comes after the Iron Age
Firmalife - The mod adds a lot of food and gameplay mechanics, such as greenhouses, cellars, beekeeping, and winemaking. Unfortunately, not all mechanics in Firmalife can be automated, but I will do my best. The mod is currently 70% integrated.
Create: Diesel Generators - The mod for gasoline and diesel for Create is fully integrated into the pack.
Other addons - I have tested all the TFC addons I could find, and they all work perfectly with the pack, so feel free to install them to your liking. However, almost any addon for Create will need to be manually configured for the pack through KJS, or you can contact me. If it's an essential addon, I will add it to the pack.
Create Crafts & Additions - Electricity will appear after the oil era, it will be more profitable than coal. It is also planned to add electrical appliances.
Create: Big Cannons - Why not?
And maybe...
In this modpack, I try not only to add, but also to remove items and recipes that are not used in tfc, so as not to clutter up the jei
At the moment, the modpack is in beta testing, the modpack version symbolizes how much percent compatibility is ready between tfc and create, the release will take place when synchronization is reached at 100%, and then large addons will begin to be added. You can take part in testing and make suggestions for improving the assembly, as well as look for bugs) You can contact us via Discord.
Thanks to the developer Wooden Cog for the work you've done on the compatibility mechanics

Realism from TFC and automation from Create, what could be better? Version - 1.20.1 Forge