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Моды/Create: Warnautics
Create: Warnautics

Create: Warnautics

Create Big Cannons add-on with redstone-launched aerial bombs, multi-bomb cassettes, sea bombs, land mines, cinematic blast effects, and optional Sable ship destruction.

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Все версииBest Update - 1.0.1

Best Update - 1.0.1

Release15.08.2026

Список изменений

1.0.1 - Create Warnautics

Create Warnautics 1.0.1, focused on making heavy bombers actually buildable, with more fixes and more support, particularly for Sable, Sodium/Iris and claim protection mods!

NOTE: This update rebalances every explosive recipe against the Create Big Cannons material economy. Existing autocrafters and schematics for bombs and mines will need to be rebuilt!

NOTE: The large bomb uses a new model and a single atlas texture. Resource packs that retextured large_bomb_side, large_bomb_top, large_bomb_bottom or large_bomb_fin will no longer apply.

Added

  • Added a server config (serverconfig/cbc_more_content-server.toml) covering detonation chaining, blast performance limits and release impulse
  • Added a renderer-agnostic detonation flash that draws on every client
    • Veil clients keep their point lights and bloom pass; the overlay tops them up instead of replacing them
    • Clients with no Veil, and clients running Sodium, Embeddium, Iris or Oculus, now get the flash for the first time
  • Added an emissive fireball core built from flame, small flame, lava and soul fire flame particles
    • Shader packs light these as real emitters, unlike the dust particles used before
  • Added whole-rack release interval editing
    • Sneak + right-click now applies the selected interval to every bomb in the contiguous rack and reports how many were set
  • Added detonation.friendlyChainDetonation to restore pre-1.0.1 chaining for packs that want it (disabled by default)
  • Added detonation.externalChainDetonation to control cook-off from TNT, shells, fire and lava (enabled by default)
  • Added performance.maxBlocksPerDetonation to cap how many blocks one detonation may change
  • Added performance.blastFxScale to scale blast particles and flash packets sent to clients
  • Added performance.releaseImpulse to scale the release arc, including 0.0 for a pure drop
  • [1.21.1] Added message.cbc_more_content.release_delay_rack to English and Russian translations

Changed

  • Changed the large bomb model and texture, courtesy of creat560
    • Four 16x16 textures replaced by a single 64x64 atlas, cutout render type, and 45-degree X-shaped fins
  • Changed small bomb recipe to require a powder charge and four iron plates
  • Changed sea bomb recipe to mechanical crafting, now using two high explosive materials
  • Changed medium bomb recipe to mechanical crafting, now using three high explosive materials and a powder charge
  • Changed large bomb recipe to use five high explosive materials, two powder charges, eight iron plates and a cast iron nose
  • Changed small mine recipe to yield one instead of two, now using shot balls and gunpowder
  • Changed large mine recipe to use two high explosive materials and cast iron
  • Changed the release impulse to follow the bomb's nose exactly plus a small downward bias
    • A side rack now throws the bomb out flat and it steepens into a dive, a nose-up rack lobs it, a nose-down rack drops it immediately
    • The separate arc and lift impulses, which added height regardless of facing, have been removed
  • Changed bomb release to pick the nearest free side when the nose side is walled in, instead of spawning inside the carrier

Fixed

  • Fixed bombs cooking off other bombs, which made multi-bomb aircraft unusable
    • The payload guard covered only the crater pass and stopped before finalizeExplosion, which is what actually dispatches entity damage and wasExploded
    • Both flying bombs and bombs still on the rack were therefore free to chain
  • Fixed side-mounted bombs being flung upward into the aircraft that released them
    • The spawn point was offset strictly along the nose, placing the bomb inside the hull, and collision resolution then pushed it out upward
  • Fixed placed bombs scheduling cook-off unconditionally when caught in any explosion
  • Fixed bombs digging through protected land
    • The Sable explosion path replaces the vanilla explosion outright and never posted ExplosionEvent.Detonate, so claim protection never saw the blocks
    • Candidate blocks are now filtered through the event before anything is broken
  • Fixed unbounded craters flooding clients with block updates, the most likely cause of stalls and out-of-memory crashes during carpet bombing
  • Fixed the detonation flash never rendering without Veil
    • The flash payload arrived and was tracked client-side, but nothing consumed it
  • [Sable] Fixed hull and entity damage on sub-levels re-entering bomb cook-off
  • [Sodium] [Iris] Fixed detonations producing no flash and no emissive core

Removed

  • Removed the unused launchArc and launchUp bomb tier fields

Файлы

Create_Warnautics-1.0.1+mc.1.21.1.jar(722.24 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

321

Дата публикации

15.08.2026

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ID версии

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