
Create Train Physics Reloaded
Deeper physics for Create trains: gravity, rolling resistance, fuel use, mass, tractive effort, curve-safe speeds, and multi-engine power.
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Create Train Physics Reloaded 0.2.0-beta.2
Release17.07.2026
Список изменений
Fuel and Steam 'n' Rails
- Fixed liquid and solid fuels being consumed simultaneously.
- A train now uses only one fuel source per refueling cycle.
- When a suitable fluid is available, the first compatible Steam 'n' Rails fuel tank is used. Coal or other item-based fuel is consumed only when no suitable fluid is available.
- Multiple fuel tanks in different carriages no longer lose fuel simultaneously.
- A Create steam engine can now be placed directly on a Steam 'n' Rails fuel tank when building a locomotive, without requiring a temporary standard fluid tank.
- For multiplayer, it is recommended to disable
realisticTrainsin Steam 'n' Rails and control fuel requirements using this mod’srequireFuelsetting.
Electric Engines
- Electric engines from Create: Crafts & Additions, Create: Power Grid, and The Factory Must Grow no longer consume coal or liquid fuel.
- The
requireFuelsetting now applies only to steam engines and internal combustion engines. - Actual train power detection is still available only for Create: Electro Energetics. Electric engines from other add-ons are considered powered after the train is assembled because those mods do not provide a way to check their power network while the train is moving.
Reliability
- Added checks to ensure that only one fuel source is selected and that electric and fuel-powered engines operate independently.
- Saved trains now automatically update their engine classifications, including while the train is located in an unloaded chunk.
Файлы
create_train_physics-0.2.0-beta.2.jar(59.96 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.2.0-beta.2
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
174
Дата публикации
17.07.2026
