Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables. (Loot doesnt generate caused by unknown reason)
Generation
Improved placement type for more balanced structure generation.
Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.
Structures
Added chests and barrels filled with randomized loot in every structure.
Trapdoors in windmills now match the tree type and biome.
Fixed broken glass at the top of the greenhouse.
Fixes
Fixed namespace issues.
Port on Fabric and loot fix for NeoForge coming soon!