
create-schematic-compute
Create: Schematic Compute brings a graph-based visual programming interface to the Create ecosystem, allowing you to build complex computational blueprints without messy redstone dust.
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Список изменений
v1.1.5
- ✨ Add: LATCH edit panel — Configurable default set/reset state toggle with real-time current state display 🇨🇳 新增:锁存器编辑面板 — 可配置初始置位/复位切换,实时显示当前状态
- ✨ Add: PRIVATE_IN/PRIVATE_OUT on Program Computer — Private signal channels now available for cross-block communication 🇨🇳 新增:编程计算机支持私有信号 — PRIVATE_IN/PRIVATE_OUT 节点可用于跨方块通信
- ✨ Add: RuntimeState sync packet — flipflopStates synced server→client on change for real-time UI display in multiplayer 🇨🇳 新增:运行时状态同步包 — 翻转状态变化时服务端→客户端同步,多人游戏编辑区实时显示
- 🐛 Fix: Recompile state reset — GATE, T_FLIPFLOP, and LATCH current state now resets to configured default on recompile 🇨🇳 修复:重新编译状态重置 — 闸门、T触发器、锁存器重新编译后当前状态回归初始默认值
- 🐛 Fix: Edit panel live state display — GATE/T_FLIPFLOP/LATCH current state now updates in real-time during execution (shared object single-player + network sync multiplayer) 🇨🇳 修复:编辑区实时状态显示 — 闸门/T触发器/锁存器当前状态运行时实时更新(单机共享对象+多人网络同步)
- 🐛 Fix: World reload state persistence — Program Computer and Blueprint Computer now correctly restore flipflopStates and pulseTimers across world reloads 🇨🇳 修复:世界重载状态持久化 — 编程计算机和蓝图计算机世界重载后正确恢复时序节点运行状态
- 🐛 Fix: RuntimeState load consistency — All 6 block entities audited; Blueprint now loads full runtime state; SpeedProxy clears pidState on graph change 🇨🇳 修复:运行时状态加载一致性 — 全部6个方块实体审查;蓝图计算机现在加载完整运行时状态;SpeedProxy 图变化时清理 pidState
- 🔧 NBT compatibility: v1→v2 migration — Old LATCH saves (params.length=0) auto-upgraded to new format 🇨🇳 NBT 兼容层:v1→v2 迁移 — 旧版锁存器存档(params.length=0)自动升级为新格式
Файлы
create-schematic-compute-1.1.5.jar(325.82 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.5
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
351
Дата публикации
18.06.2026
