
create-schematic-compute
Create: Schematic Compute brings a graph-based visual programming interface to the Create ecosystem, allowing you to build complex computational blueprints without messy redstone dust.
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Список изменений
v1.1.3
- ✨ Add: 7 new node types (49→56) — OR Gate, GE (>=), LE (<=), ROUND (N decimals), Continuous Integrator, Acceleration, Gamepad Trigger 🇨🇳 新增:7 种节点(49→56) — 或门、大于等于、小于等于、保留N位小数、连续积分器、加速度、手柄扳机
- ✨ Add: IMAGE/IMAGE_SEQUENCE rotation input — signal-driven rotation with rotation scale param + per-axis moveScale (X/Y) + invertX/invertY toggles 🇨🇳 新增:IMAGE/IMAGE_SEQUENCE 旋转输入 — 信号驱动旋转(旋转倍率参数)+ 分轴移动倍率 + X/Y反转切换
- ✨ Add: T_FLIPFLOP edit panel — configurable default on/off state toggle 🇨🇳 新增:T 触发器编辑区 — 可配置默认开/关切换
- ✨ Add: i18n support — ~130 new translation keys for node edit panels, pin labels, toolbar buttons, toggles (zh_cn + en_us) 🇨🇳 新增:多语言支持 — 约 130 个新翻译键覆盖节点编辑区、引脚标签、工具栏按钮、切换按钮
- 🐛 Fix: GAMEPAD_BUTTON binding — moved capture from event-driven keyPressed() to frame-polling with edge detection; now works with mapping software 🇨🇳 修复:手柄按键绑定 — 从事件驱动改为帧轮询+上升沿检测,现在配合映射软件也能正常工作
- 🐛 Fix: Gamepad trigger clamp — trigger axes clamped to [0,1] for phone/Bluetooth gamepads reporting [-1,1] 🇨🇳 修复:手柄扳机钳制 — 扳机轴钳制到 [0,1],兼容手机蓝牙手柄的 [-1,1] 范围
- 🐛 Fix: IMAGE_SEQUENCE frame display — 3D renderer now reads frame input pin and selects correct frame 🇨🇳 修复:图像序列帧显示 — 3D 渲染器现在读取帧输入引脚并选择对应帧
- 🐛 Fix: Monitor display rotation — center-based rotation with correct direction matching GUI preview 🇨🇳 修复:全息显示器旋转 — 中心基轴旋转,方向与 GUI 预览一致
- 🐛 Fix: Double checkmark on toggle buttons — removed duplicate ✔ from i18n strings 🇨🇳 修复:切换按钮双勾号 — 移除 i18n 字符串中重复的 ✔
- ⚡ Perf: Acceleration computation — uses pure float trig instead of JOML object allocations; no GC stutter on sable structures 🇨🇳 性能:加速度计算 — 纯浮点三角函数替代 JOML 对象分配,sable 结构无 GC 卡顿
Файлы
create-schematic-compute-1.1.3.jar(307.64 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.3
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
60
Дата публикации
15.06.2026
