
Create: Schematic Compute
Create: Schematic Compute - аддон для Create, добавляющий визуальное программирование через ноды. Стройте сложные вычислительные схемы без красной пыли, прямо как в Unreal Engine Blueprints.
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Список изменений
🔍 回归审计 + 总线系统 / Regression Audit + Bus System
- 回归审计 / Regression audit:对
1915202起的改动做全量业务逻辑审计(6 路并行 + 对抗验证),修复雷达红石输出失效、传感器子关卡姿态误用、flipflop 同步风暴、子图状态泄漏、Sable 专用服务器反射错误等。/ Full business-logic audit of changes since1915202(6 parallel + adversarial verification): fixed radar redstone output, sensor sub-level pose misuse, flipflop sync storm, sub-graph state leak, and Sable dedicated-server reflection errors. - 总线跨方块编辑修复 / BUS cross-block editing fixes:创建同名 BUS_OUT 不再自动同步覆盖原频道 owner 的 band 定义;改名保留自身 band 与连线(BUS_IN 采用新频道 band);点击空白处提交频道名;修复反复编译+运行导致 BUS_IN 读 0(
loadGraphFromBytes的 generation 冲突);自身 BUS_OUT 不再误报冲突。/ Creating a same-name BUS_OUT no longer overwrites the original owner's band definitions; rename preserves the node's bands and connections (BUS_IN adopts the new channel's bands); clicking empty space commits the channel name; fixed BUS_IN reading 0 after repeated compile+run (generation conflict inloadGraphFromBytes); a node's own BUS_OUT no longer reports a false conflict. - 编译 BUS 断线修复 / Compile-time BUS disconnection fix:移除
loadGraphFromBytes中cleanupBusChannels(),防止编译时向客户端广播空频段导致连线永久丢失。/ RemovedcleanupBusChannels()fromloadGraphFromBytesto stop empty band syncs from permanently deleting connections. - 编辑器冲突检测 / Editor conflict detection:修复
crossConflict死代码(客户端从不显示跨方块冲突),改名/删除时localBusNames保持同步。/ Fixed thecrossConflictdead code (cross-block conflicts were never shown client-side);localBusNamesstays in sync on rename/delete.
📦 封装节点 / Encapsulation Nodes
- 封装节点输出假数值 / Fake outputs from encapsulated nodes:修复
recompileEvaluatorFull()的runtimeState.clear()清除子图时序组件状态(DELAY/LATCH/flipflop 等),导致封装内部计算偏差。1.2.3 的子评估器缓存掩盖了此问题,修复缓存失效后暴露。现在重编译前保存并恢复subStates。/runtimeState.clear()no longer wipes sub-graph sequential state (DELAY/LATCH/flipflop etc.) —subStatesare saved and restored before a full recompile; previously masked by the v1.2.3 sub-evaluator cache. - 封装内时序节点编辑区状态 / In-encapsulation sequential node state:扩展
RuntimeStateSyncPacket携带子图 flipflop 状态,编辑器在子图内显示正确的时序节点实时状态。/RuntimeStateSyncPacketnow carries sub-graph flipflop state so the editor shows correct live sequential state inside encapsulation. - 子图展开状态初始化 / Sub-graph expansion state init:修复进出封装节点后
expandedInitDone未重置,导致子图展开节点不恢复。/ FixedexpandedInitDonenot resetting when entering/leaving encapsulation, so expanded sub-graph nodes fail to restore.
📝 公式编辑器 / Formula Editor
- 公式节点双缓存统一 / Unified formula cache:移除
GraphEvaluator.scriptCache,改为node.cachedScript单一真相源,消除引脚解析与求值的缓存漂移。/ RemovedGraphEvaluator.scriptCache;node.cachedScriptis now the single source of truth, eliminating pin-resolution vs. evaluation cache drift. - 公式节点清空回弹 A+B / Formula empty-value bounce-back A+B:
createEditState不再强制默认值。/createEditStateno longer forces default values. - 公式编辑器光标与选区 / Formula editor caret & selection:MLE 图空间坐标转换 + 方向键折叠选区。/ MLE graph-space coordinate conversion + arrow-key selection folding.
- V3→V4 迁移 / V3→V4 migration:
GraphMigration复用GraphNode.inputPinId/outputPinId,支持旧版动态引脚连线保留。/ Migration reusesGraphNode.inputPinId/outputPinIdso legacy dynamic-pin connections are preserved.
🔄 Sable 兼容 / Sable Compat
- Sable 兼容层加固 / Compat layer hardening:反射访问改编译期桥,专用服务器不再触发 ClientLevel 加载错误;雷达 Sable 结构扫描在专用服务器正常;无 Sable 环境安全回退。/ Reflection access replaced with a compile-time bridge — dedicated servers no longer trigger ClientLevel load errors; radar Sable structure scanning works on dedicated servers; safe fallback without Sable.
- Sable 重连 / Sable reconnection:
sable$getLoadingDependencies通过getPlot(chunkPos)安全返回子世界引用,修复重进存档后 Sable 节点失效。/ Safe sub-level reference viagetPlot(chunkPos)— Sable nodes survive world reload.
🛠️ 其他修复 / Other Fixes
- 雷达锁定 / Radar lock:空中 blip 锁定不再被方块 UI 拦截;移除编辑会话成员校验(锁定是使用操作)。/ Air-blip lock is no longer intercepted by the block-UI; removed the edit-session membership check (locking is a use operation).
- 数值输入回弹 / Numeric input bounce-back:编辑器打开时跳过 NBT 全量图替换,防止服务端同步覆盖本地编辑值。/ Skipped full-graph NBT replacement on editor open so server sync cannot overwrite local edits.
- 临时视角跨方块污染 / Temp camera-view contamination:改为按
BlockPos存储。/ Temp camera view is now stored perBlockPos. - 中途加入玩家获取完整图 / Mid-game joiners get the full graph:
loadAdditional守卫由graphReady锁存改为本地待 ACK 编辑计数(pendingLocalOps)—— 加入者无本地编辑时总是应用服务端权威图;活跃编辑者仍受回弹保护(仅在发送 op 且未 ACK 期间跳过替换)。/ TheloadAdditionalguard now uses a pending-local-op counter instead of thegraphReadylatch — joiners with no local edits always apply the authoritative graph, while active editors keep bounce-back protection (replacement skipped only while ops are un-ACKed).
Файлы
create-schematic-compute-1.2.4.1.jar(712.36 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.4.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
10.1K
Дата публикации
31.07.2026
