▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Create Ore Excavation Deposits
Create Ore Excavation Deposits

Create Ore Excavation Deposits

Multi-chunk ore deposits for Create Ore Excavation — richer the further you explore.

Оцените первым
5.3K
15
Все версии→NeoForge 0.1.7

NeoForge 0.1.7

Alpha11.06.2026

Список изменений

0.1.7

Changed

  • Friendlier, configurable discovery chat message. The old line printed the raw type id with a [coedeposits] prefix ([coedeposits] discovered createoreexcavation:ore_vein_type/water at [...]), which read like debug output (reported in #3). It now resolves a friendly name — the type's display_name from deposits.json, otherwise a prettified id (createoreexcavation:ore_vein_type/water → "Water") — and the whole line is a config template discovery_message_format (default Discovered %name% at %pos%). Placeholders: %name%, %pos% (clickable /tp), %x% %y% %z%, %type%, %player% (the discoverer), %%; § colour codes work.

Fixed

  • Deposits placed over already-explored terrain no longer read "depleted". COE's OreData.populate runs once per chunk, so a deposit placed by /coedeposits regenerate or the prospect scanner over a chunk generated before the deposit existed never got its OreData applied. The depletion sweep now self-heals such chunks (no recipe and nothing extracted → re-apply) while leaving genuinely mined-out chunks alone.
  • ON_DISCOVERY reveals are snappy now — the walk-into sweep runs every second instead of every ten, so a deposit appears moments after you step onto it. The reveal-mode config option also finally documents what each of the four modes does.

Added

  • ON_PROXIMITY now sends a personal "found it" chat line the first time a player comes within the proximity radius (same discovery_message_format; once per player per deposit, persisted). Visibility is unchanged — still distance-based.
  • Discovery chat controls in the in-game config — the Reveal group now has a Discovery chat message toggle (off keeps the map marker / Xaero waypoint, just no chat line) and a Discovery message template field, alongside the discovery_chat / discovery_message_format toml options (#3).
  • reveal_scope config — per-player, team, or shared discoveries (#3). For the per-player reveal modes (ON_DISCOVERY / ON_PROSPECT): PER_PLAYER (default) keeps each player's discoveries private (COE's own behaviour); TEAM shares discoveries with the discoverer's party/team — Open Parties and Claims, else FTB Teams, else the vanilla scoreboard team (both mod integrations are reflection-based, no hard dependency). Team visibility is live: you see everything anyone currently on your team has discovered — joining a team shares past finds both ways, leaving un-shares them (your own finds always stay). GLOBAL makes the first player's discovery reveal the deposit for everyone. Online recipients get the marker + a chat line crediting the finder via the new %player% placeholder. Persisted in SavedData; surfaced in the Reveal config group. (No effect on ALWAYS / ON_PROXIMITY.) Per-type override is not included yet — it's a mechanical follow-up.
  • Deposit sharing (#3). Players can share discoveries explicitly, in three ways: /coedeposits share — posts a clickable [✚ Add to map] offer to chat (everyone in the dimension can click it to add the deposit to their map + Xaero waypoint); /coedeposits share <player> / share all <player> — share the deposit you stand in (or everything you've discovered) directly with one player; world-map keybind — bind "Share hovered deposit to chat" in Options → Controls, hover a deposit on the Xaero world map and press it to post the same clickable offer (the tooltip shows the hint once the key is bound). You can only share deposits you can see; the share/accept commands work without OP (admin subcommands remain OP-gated).

Файлы

coedeposits-0.1.7.jar(326.17 KiB)
Основной
Скачать

Метаданные

Канал релиза

Alpha

Номер версии

0.1.7

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

144

Дата публикации

11.06.2026

Загрузил

ID версии

Главная