
Create Ore Excavation Deposits
Multi-chunk ore deposits for Create Ore Excavation — richer the further you explore.
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[Forge 1.20.1] Create Ore Excavation Deposits 0.2.0
Alpha20.06.2026
Список изменений
0.2.0
The 1.20.1 line (Forge + Fabric) catches up to the NeoForge 0.2.0 build, folding the NeoForge 0.1.7 and 0.2.0 spans into one release: per-player / team / shared discoveries, deposit sharing, one unified ownership model for every deposit, automatic adoption of third-party COE veins onto the map, input-fluid recipes, and a KubeJS binding.
Added
reveal_scope— per-player, team, or shared discoveries. For the per-player reveal modes (ON_DISCOVERY/ON_PROSPECT):PER_PLAYER(default) keeps each player's discoveries private (COE's own behaviour);TEAMshares them with the discoverer's party/team — Open Parties and Claims, else FTB Teams, else the vanilla scoreboard team (all integrations are reflection-based, no hard dependency). Team visibility is live: you see everything anyone currently on your team has discovered — joining shares past finds both ways, leaving un-shares them (your own finds always stay).GLOBALmakes the first player's discovery reveal the deposit for everyone. Online recipients get the marker + a chat line crediting the finder. Persisted in SavedData; surfaced in the Reveal config group. (No effect onALWAYS/ON_PROXIMITY.)- Deposit sharing. Share discoveries explicitly, three ways:
/coedeposits shareposts a clickable [✚ Add to map] offer to chat (anyone in the dimension can click it to add the deposit + an Xaero waypoint);/coedeposits share <player>/share all <player>share the deposit you stand in (or everything you've found) directly with one player; world-map keybind — bind "Share hovered deposit to chat" in Options → Controls, hover a deposit on the Xaero world map and press it to post the same offer (the tooltip shows the hint once bound). You can only share what you can see; share/accept work without OP (admin subcommands stay OP-gated). - Auto-adopt foreign COE veins (compat). Any COE vein recipe with no coedeposits
deposit_typeof its own — e.g. from Create Ore Excavation Plus, the CoE × Mekanism datapack, OreCompatCreate, or any datapack — is adopted onto the world map under an implicit type: we take ownership of its OreData, track, render and find it like a declared deposit. Toggle withauto_adopt_coe_veins(default on). Adopted veins get readable tooltip names (createoreexcavation:ore_vein_type/redstone→ "Redstone"). The editor's Deposits tab lists adoptable veins, each with Edit → (promote to aplacement: coetype you fully control) and Disable (suppress the vein — stored indisabled_veins)./coedeposits typesshows declared vs adopted with placed counts. - Input / coolant fluid on recipes (like the host mod). Inline
drilling:andfluid:blocks accept an optionalfluid_input({fluid|tag, amount}) — the fluid the machine consumes per cycle (COE'sdrillingFluid, recipe key"fluid"). Lets you express fluid-gated recipes (the CoE × Mekanism Brine / Sulfuric-Acid drilling bonuses, a coolant requirement…). Editable in the in-game editor (both the Drilling and Fluid groups). - KubeJS support — deposit types. With KubeJS installed, define deposit types from
kubejs/startup_scriptsvia theCoeDepositsbinding:CoeDeposits.add('mypack:ruby', { vein_recipes:[...], weight:80, distance:{min:2000,max:99999}, ... })(andCoeDeposits.remove('id')). The object is the standarddeposit_typeschema; scripted types merge between the datapack defaults and thedeposits.jsonoverlay. KubeJS is an optional dependency — the mod runs fine without it. (COE's own vein/drilling/extracting recipes remain scriptable through COE's own KubeJS plugin.) ON_PROXIMITYsends a personal "found it" chat line the first time a player comes within the proximity radius (samediscovery_message_format; once per player per deposit, persisted). Visibility is unchanged — still distance-based.- Discovery chat controls in the in-game config — the Reveal group gains a Discovery chat message toggle (off keeps the map marker / Xaero waypoint, just no chat line) and a Discovery message template field, alongside the
discovery_chat/discovery_message_formattoml options.
Changed
- Base COE veins are disabled by default. This mod's managed deposits replace the role of the host mod's bundled veins (
createoreexcavation:*) — letting both generate would duplicate every ore. They now start disabled: shown in the editor's vein list as(disabled — base COE default)with one-click Enable (writes the newenabled_veinsconfig) or Edit → to promote one into a type you fully control. Veins from add-ons / datapacks keep auto-adopting — those were added intentionally, not as a dependency side-effect. Master switch:coe_veins_disabled_by_default(default on, also in the Generation config group). - Unified deposit model — one owner, two generation variants. Every deposit coedeposits tracks is now owned by us identically: we write its
OreData, persist it, prospect-scan it, render it and find it.placementis no longer "who owns it" but only where it's placed —managed(our multi-chunk Perlin blob) orcoe(Create Ore Excavation's own spread). This collapses the old dual-ownership split that caused COE-placement deposits to behave inconsistently (depletion / regenerate / finder edge cases). - COE-placement veins are now prospect-scanned and findable. Declared
placement: coetypes (and adopted ones) are pre-populated on the world map ahead of the player and restored by/coedeposits regenerate, exactly like managed deposits — no more standing almost on top of a COE vein for it to appear. The picker faithfully replays COE's own spread placement (priority order, structure-chunk match, jittered biome whitelist / blacklist) off-thread. - Friendlier, configurable discovery chat message. The discovery line now resolves a friendly name — the type's
display_name, else a prettified id (…/water→ "Water") — and the whole line is a config templatediscovery_message_format(defaultDiscovered %name% at %pos%). Placeholders:%name%,%pos%(clickable /tp),%x% %y% %z%,%type%,%player%(the discoverer),%%;§colour codes work. - The bundled water deposit is renamed
coedeposits:example_water→coedeposits:water(its synthesised recipes likewiseexample_water_vein/extracting→water_vein/extracting). Worlds with placedexample_waterdeposits drop them on upgrade — re-run/coedeposits regeneratefor the renamed one.
Fixed
- Deposits placed over already-explored terrain no longer read "depleted". COE's
OreData.populateruns once per chunk, so a deposit placed by/coedeposits regenerateor the prospect scanner over a chunk generated before the deposit existed never got its OreData applied. The depletion sweep now self-heals such chunks (no recipe and nothing extracted → re-apply) while leaving genuinely mined-out chunks alone. - A chunk whose vein recipe is set but unresolvable now reads "vein recipe not loaded" on the map tooltip instead of a misleading "depleted".
ON_DISCOVERYreveals are snappy — the walk-into sweep runs every second instead of every ten, so a deposit appears moments after you step onto it.- Editor: an input fluid (
fluid_input) set on a drilling / extracting block now persists even when the block has no other content yet — picking the fluid marks its block active, so it's written todeposits.jsoninstead of dropped on save. - Editor: picking a fluid no longer bounces you back to the Core tab — the editor reopens on the Inline-recipe tab you were on.
Notes
- Upgrading from 0.1.x: base-COE veins switch off on upgrade (
coe_veins_disabled_by_defaultarrives astrue). Veins already placed in your world stay tracked and minable — only new placements stop; run/coedeposits regeneratefor a clean slate, or flip the config /enabled_veinsto keep them spawning. - Auto-adopt and the unified model are most predictable on fresh chunks. Foreign COE veins already generated in old chunks appear once their chunk loads (the self-heal applies them within ~1s) or after a re-prospect.
- Both loaders ship from one codebase — the
reveal_scope, sharing, KubeJS and auto-adopt logic lives inplatform-shared/; only the networking + keybind glue differs between Forge and Fabric.
Файлы
coedeposits-0.2.0.jar(346.95 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.20.1-0.2.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
313
Дата публикации
20.06.2026
