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Create Optimized Trains

Create Optimized Trains

Create Optimized Trains — Performance optimization addon for Create Mod trains.

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Все версии→Create Optimized Trains 1.3.0

Create Optimized Trains 1.3.0

Beta12.05.2026

Список изменений

v1.3.0

Focus

  • Stability-first release focused on fixing regressions introduced after v1.2.0
  • Restores smooth train behavior under real gameplay load (multiple trains, stations, chunk boundaries)
  • Keeps most aggressive optimizations optional behind config flags

Improvements

Movement and Physics Stability

  • Added player proximity guards so nearby trains keep full physics/collision updates
  • Aggressive throttling for other trains is now optional (AGGRESSIVE_OTHER_TRAINS_THROTTLE), default OFF
  • Client-side tickContraption() throttling is blocked to avoid visual desync and “entry-state freeze”

Chunk Loading and Spawn Smoothness

  • Startup grace period added to chunk filtering in ChunkMapMixin to avoid missing chunks on world join
  • Chunk force-load pipeline now uses per-train rate limiting to reduce tick spikes when new trains appear
  • Prioritizes immediate carriage chunks before lookahead/trailing chunks
  • Added trailing buffer logic based on train length so rear carriages stay stable on long consists

LOD Consistency

  • Fixed LOD classification bug where lowDistance was not being applied correctly
  • Removed dynamic TPS-based shrinking of LOD distances (distance thresholds are now stable)
  • Restored effective LOD behavior to v1.2.0 profile (no extra client-side shader LOD shift)
  • Added fallback distance source (positionAnchor) when a carriage entity is not yet available

Bug Fixes

Camera Shake While Sitting in Carriages

  • Root cause addressed by preventing premature carriage entity creation in non-entity-ticking chunks
  • Added priority chunk loading for carriages with player passengers to stabilize seat/camera sync

Trains Appearing as Distant LOD While Nearby

  • Fixed client visual throttle path to never apply near the player/camera
  • Nearby stationary trains no longer look choppy or “far LOD” when standing next to them

Visual and Flywheel Regressions

  • CarriageContraptionVisualMixin begin-frame flow aligned with safer behavior (no incorrect skip path for moving trains)
  • Removed problematic skip conditions that could freeze or under-update visuals

Configuration

New/updated behavior in create_optimized_trains-common.toml:

  • AGGRESSIVE_OTHER_TRAINS_THROTTLE (default: false)
  • GROUPING_ENABLED default changed to false (experimental)
  • PROXY_ENABLED default changed to false (experimental)
  • SHADER_BOOST_ENABLED default changed to false
  • SHADER_LOD_SHIFT default changed to 0

Notes

  • Recommended migration from older configs: review existing .toml values, because existing files keep old values instead of new defaults
  • This release is tuned for predictable behavior first; re-enable aggressive options only if needed per world/server

Dependencies

  • Minecraft 1.20.1
  • Forge 47.4.16+
  • Create Mod 6.0.8+
  • Flywheel 1.0.5 (JiJ'd inside Create)
  • Mixin 0.8.5

Файлы

create-optimized-trains-1.3.0.jar(711.94 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.3.0

Загрузчики

Forge

Версии игры

1.20.1–1.20.6

Загрузок

780

Дата публикации

12.05.2026

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ID версии

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