An addon for the Create mod, intended for players with intermediate to advanced knowledge in Create's railways, storage and package routing system, and automation. Focused on solutions for offline, scalable, remote logistics, allowing players to build off of existing mechanics in Create to expand their bases.
Designed with Create's balance and level of realism in mind - no tesseracts or teleporters required. No programming background required.
Normally, in order to access storages remotely with Create's logistic system, you would chunk load them - this incurs a significant cost on servers (and large singleplayer bases) the larger bases are, and often forces the entire storage system to stay loaded just to avoid simple issues.
The term "offline storage" refers to the alternative - vaults, drawers, and other storage blocks that stay in unloaded chunks most of the time, and are loaded on demand to respond to orders. With the new chunkloader block and basic use of train scheduling and cargo, chunk loading can easily be kept to a minimum all across a Create base - tied to the needs of the delivery networks you design, both with mail and other common cases - and hopefully not as finicky or unintuitive as other methods of toggling chunk loading on and off. With the compiler and reader, Create's storage can be kept in unloaded chunks more easily (which, paired with railways for long distance & large scale transport, is a powerful combination) and still be made accessible to stock keepers and other requesters. With the ticket crate, orders for goods can be automated and transported across the factory as easily as the goods themselves (but see the overview). Alongside the other features of the addon (i.e. Deploying+Data), this offers a simple, modular way to manage, sort and divide production orders across entire factories, akin to Create's packaging system itself.
The aim is for all of these systems to feel like a natural, logical extension of Create (& particularly the new shopping system), without fundamentally changing its balance. In theory, Create's stock network would not be limited by distance or scale; but in practice it often is, necessitating the design of smaller, more self-contained stock networks. Another aim of meta is connecting these networks - or stock networks in general - in a useful way.
"Intro" and "Mastery" covers the stock manifest system & station chunkloaders. "Modular Factory & Ticket Pro" introduces viewers to some Create logistics concepts and how they relate to the tickets from Meta Logistics, and how ticket crates may be used to request items.

Manage remote & unloaded storage networks in Create, access them locally, and design central logistics hubs.