
Create: Liquid Blueprints
Allows Schematicannons to place fluids when building schematics.
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Список изменений
Changed
- Liquids (full liquid blocks and waterlogged blocks) are now printed in a dedicated pass at the very end of a schematic, after every other block has been placed. This stops water from breaking redstone and neighbouring blocks that are still being printed.
- Liquids placed by the cannon no longer flow while the cannon is printing. Each placed liquid is frozen in place, so a print comes out the same way every time and does not depend on surrounding water. As soon as a player (or anything other than the cannon) modifies a block next to a placed liquid, it behaves like normal liquid again.
- Water and waterlogged blocks are no longer placed in the Nether (or any ultra-warm dimension). Water blocks are skipped entirely, and waterlogged blocks are placed dry. Lava and other liquids still work there.
- The creative schematic deployer (
SchematicPlacePacket) now uses the same fluid-aware placement, so it also waterlogs and freezes liquids correctly.
Файлы
createliquidblueprints-1.1.jar(293.06 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
187
Дата публикации
14.08.2026
