
Create: Canisters
High-capacity fluid canisters in various colors to match your factory needs.
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Список изменений
New
- Recolor canisters: put any canister and a dye in a crafting grid. The fluid stays inside.
- Dispensers pour one bucket from a canister into the tank in front of them, or onto the ground. They never fill canisters back up.
- Bioethanol is now fuel. It burns in furnaces and Blaze Burners, from buckets and canisters alike.
- Engineer's Goggles show what's inside a placed canister, and comparators read its fill level. This works when placed canisters can hold fluid (
placeFilledCanistersorplacedCanistersConnectPipesenabled). - Ponder scenes: hold W over a canister to see how to fill it with a Spout, sort it with filters and use it as furnace fuel.
- In-game config screen in the mod list.
Changes
- Which fluids explode: a fluid now counts as flammable if a Blaze Burner accepts its bucket as fuel. Fuels that don't burn in a furnace now explode too. Fluids can still be added through the
createcanisters:flammablefluid tag. - Explosion credit: damage and kills from canister explosions now go to whoever threw the canister, shot the arrow or set off the chain.
- Modded dyes and iron nuggets now work in canister and biopolymer sheet recipes.
- Tooltips show amounts in your language's number format (10,000 / 10 000).
- Performance: canisters in inventories, item frames and on the ground render faster.
Файлы
createcanisters-1.2.jar(256.56 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2
Загрузчики
NeoForge
Версии игры
1.21.1–1.21.11
Загрузок
98
Дата публикации
23.10.2026
