
Ashes
A Forge mod for Minecraft 1.20.1 that adds new mobs, a boss with two phases, a forging system with upgradeable traits, and a high-risk accessory.
Список изменений
V0.2.3
New Content
New Attribute
Healing Efficiency: affects the amount of healing received.
New Mob
Quenched Magma Cube – a magma cube variant with two forms; its damage changes according to physical rules.
New Weapon Type: Maul
A heavy, throwable hammer, with related advancements.
- Craftable from the following materials + Blaze Rod: Iron, Cinder Iron, Golden, Diamond, Netherite (requires upgrade template), Ashesite (requires upgrade template).
New Forging Branches for Ashesite Equipment
Scarlet Forging Branch
Base: Ashesite equipment, inherits forging level, crafted via Scarlet Upgrade Template + Scarlet Shard;
Inherits all traits of Ashesite gear, with modified or added properties:
- Swords/Axes: attacks consume a small amount of health and increase damage.
- Maul (thrown): on landing, applies Scarlet Laceration to enemies in the area.
- Axe (special attack): inflicts Stun and permanently reduces target’s max health by 2% (players instead take bonus bleeding damage equal to 1% of their max health).
- Bow: arrows apply Scarlet Laceration on hit.
- Armor: while wearing, increases full-set bonus damage based on missing health, but increases final damage taken.
- Armor (any piece): when health < 50%, attacks heal the wearer.
- Armor Full set: grants Fire Resistance II and additionally Ashen Blood Regeneration I.
New Effect
Scarlet Laceration – deals continuous damage and greatly reduces the target’s Healing Efficiency.
New Damage Types
- Bleeding Damage
- Maul Smash Damage
New Mechanic: Ashen Fire Transformation
Mobs killed by Ashen Fire have a chance to transform into their Ashen variant (if one exists). On failure, they drop extra Ash Dust.
New Enchantments
- Scarlet Curse (curse, swords/axes only, not from table): attacks apply Scarlet Laceration and permanently reduce target’s max health, but also inflict the effect on the user.
- Maul Loyalty (Maul only, from enchantment table): similar to Loyalty.
- Thunder Echo (Maul only, from enchantment table): summons lightning on impact.
- Explosive Mau (Maul only, treasure): creates an explosion on impact.
- Stunning Smash (Maul only, from enchantment table): increases overall damage and stuns hit entities.
- Ashes Thorns (Armor only, from enchantment table): chance to reflect damage to attacker and apply Ash Erosion (reflected damage is Ashen damage).
Bug Fixes & Adjustments
Fixes
- Fixed knockback resistance for entities with 100% resistance (though some still retain the trait).
- Fixed bone meal recipe for Ashes Bone.
- Removed incorrect recipes.
Adjustments
Mobs
Ashen Wolf
- tamed attack damage reduced from 6 to 4.
Ashen Skeleton
- chance to shoot Ash Arrows reduced from 50% to 20%.
Ashen Reaper
- Attack damage reduced from 4 to 2.
- Reduced burst damage (single-target).
- Reduced charge speed, added particle effects.
- Increased damage thresholds for counterattack per additional target.
- Execution threshold lowered from 20% to 10%.
- Improved combo system (more flexible and unpredictable).
Blocking logic adjustments:
- Cooldown extended from 3s to 6s.
- If incoming damage exceeds 40% of max health (single hit) or cumulative damage during block exceeds 70% of max health, it immediately parries (ignoring damage and gaining Resistance II for 5s).
- Each hit received while blocking grants the attacker a stackable Strength buff. - When counterattack triggers, those Strength stacks are converted to Weakness (inverse). If block ends normally, the Reaper gains Resistance III based on the attacker’s remaining Strength duration.
- Blocking no longer reflects damage.
Charge skill adjustments:
- Derived charges ignore cooldown but deal only 30% damage and do not stun.
Additional mechanics:
- Facing only one target: takes more damage and deals significantly more damage.
- Facing more targets: takes less damage, receives more healing, and deals more damage.
Ashen Warden:
- AI adjustment: when facing multiple airborne targets and not attacking for 2 seconds, it will force a sonic boom attack.
Ashen Wither:
- Added custom boss bar.
- Phase 2 armor model enlarged by 0.5x to match vanilla Wither (visual only).
- Added death dissipation effect (visual).
- Dive attack end effect changed from Stun to Weakness.
- Fixed charge skill incorrectly applying Stun when no damage was dealt.
- Blast damage from secondary heads reduced.
Ashen Roamer:
- After taming: damage dealt reduced by 30%, damage taken reduced from 50% to 70%.
- Tamed attacks no longer hurt the owner.
- Charge speed reduced, added particles.
- Charge damage no longer scales with speed.
- AI adjustment: after a ranged attack, if close to target and height difference ≤ 2.5 blocks, may charge directly (guaranteed if no line of sight).
- Animation adjustments.
Ashen Allay:
Stun duration from Stun Arrows reduced from 5s to 3s.
Equipment
All equipment stat displays now show one decimal place.
Other
- Removed unused render layers.
- Adjusted advancement text.
- Player Protection Mode adjustments: when enabled, final damage taken from Ashes mobs reduced by 30%, and damage dealt to Ashes mobs increased by 20%. (This mode benefits the player – it reduces damage received and increases damage dealt.)
- GeckoLib is no longer a prerequisite library.
