
Core Keeper Fabric
Ready to dig deeper? Face off against Core Keeper's most dangerous creatures, master magical abilities, and explore a brand new dimension packed with danger and treasure!
Список изменений
Music and Magic — Alpha 1.2.0
Two brand-new gameplay systems land in Core Keeper Fabric: a full magic system with mana, ten new spell weapons and six summoning tomes, plus a music system featuring six instruments and puzzle dungeons sealed behind musical Melody Gates.
Magic System
A new mana resource sits above your hunger bar — 20 mana, 10 purple-moon icons, regenerates after 3 seconds without spending. Mana persists through death, save/load, and dimension changes.
Staves & Scimitar (10 new weapons)
- Simple Staff — reliable blue magic orbs
- Sticky Stick — slows enemies on hit
- Arcane Staff — rapid-fire purple bolts
- Fireball Staff — tap for a fireball, charge for an explosive one
- Scholar's Staff — hard-hitting light orbs; charged shot fires three at once
- Sun Caller — light orbs that explode on impact
- Chaos Staff — random projectile from a pool of 8, never the same fight twice
- Noxious Meteor Staff — summon a meteor from above; chance to poison
- Corrupted Meteor Staff — bigger meteor, no poison, pure destruction
- Zealot's Scimitar — a magic-damage melee blade that drains mana per hit
All staves have a tap and a hold-to-charge attack. Charged attacks come with a movement-slowdown tradeoff.
Tomes & Minions (5 new + 1 returning)
Summon allies to fight alongside you — bats, fire mites, plant guardians, skeletons, jellyfish, and radioactive hands. Each tome costs mana to summon. You can have up to 3 minions at once across all types — summoning a fourth replaces the oldest. Floating minions automatically space themselves around you so they don't overlap.
Music System
Instruments
Six new handheld instruments, each tuned to a different vanilla noteblock sound:
- Cello
- Drumkit
- Flute
- Harp
- Ocarina
- Pocket Piano
Hold right-click to enter playing mode. Your hotbar keys 1–7 become note keys spanning a chromatic scale; Shift or Ctrl shifts the range one octave up or down for 21 notes total. Release right-click to exit.
Melody Gates
A new puzzle entity: the Melody Gate is a 4×2 indestructible barrier sealing the entrance to a dungeon. Play the correct melody with any instrument while standing near it — the gate glows, then shatters and lets you through.
The first variety listens for E F G E D C D (keys 3-4-5-3-2-1-2). Hint: the gate's face shows a five-line musical staff. Play a wrong note and you're shut out until you release and re-enter playing mode — then try again.
New Structures
Scattered across the overworld:
- Ancient Gateway Ruins (rarest) — crumbling ruins around a great gateway
- Dirt Melody Room 1 & 2 (rare) — sealed chambers behind Melody Gates; bring an instrument
- Turf Ruins (common) — small overgrown ruins, good early-game loot
All four feature chests with a new dirt-cave loot table.
Fixes & Quality of Life
- Minions now physically collide instead of stacking on top of each other at your feet
- Turf Chest structures finally populate their loot (they were silently empty in 1.1.0)
- Mana HUD hides automatically in Creative and Spectator modes
Compatibility
- Minecraft: 1.21
- Mod Loader: Fabric (loader 0.16.14+)
- Fabric API required
- Save-compatible with Alpha 1.1.0 worlds — no breaking changes
Thanks for playing! Report bugs at the GitHub issue tracker.
