With this datapack the zombie loot table is redone. The amount of junk items you can get is meant to represent what an ordinary people would have carried in his/her last moments. This datapack was created for modpacks where most hostile mobs are disabled, but not zombies.
Normal loot:
- Rotten flesh (1-4)
- Bones (1-2)
10% chance for each (1 in 10):
- String
- Gunpowder
- Spider eye
To get a 10% loot you have about a 27% chance (a bit more than 1 in 4).
5% chance for each (1 in 20):
- Stick
- Iron nugget
- Bread
- Potato
- Baked potato
- Poisonous potato
- Carrot
- Sweet berries
- Apple
- Wheat
- Wheat seeds
- Water bottle
- Empty bottle
- Awkward potion
- Coal
- Charcoal
- Feather
- Leather
- Book
- Paper
- Ink sack
- Name tag
To get a 5% loot you have about a 66% chance, because there is so many, and they have their own separate rolls (about 2 in 3).
0.1% chance for each (1 in 1000):
- Golden apple
- Gold ingot
- Blaze rod
- Diamond
To get a 0.1% loot you have about a 0.39% chance (about 1 in 250).
All loot rolls separatly, so there is a chance of getting all loot at once. The chance for that, as you would expect is astronomically low:
2.9802322e-43% chance
or if you prefere it fully written out:
0.000000000000000000000000000000000000000000029802322% chance

