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Моды/Contamination
Contamination

Contamination

The world is ending, the air fills with deafening silence. Can you survive?

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Все версии(Read changelog!) Contamination 2.3

(Read changelog!) Contamination 2.3

Release19.07.2026

Список изменений

Updating will break things in your existing worlds. Make a new world if you decide to update!

2.2 changelog:

  • Renamed the mod from "Irradiation" to "The Contamination"
  • Fix attempt for entities occasionally despawning when they shouldn't
  • New mobs: Shrieker, Stalker
  • Renamed 'Prime Spreader' to 'Spreader', reworked its bossfight from grounds up
  • Contamination by default now starts at day 0 (players are provided with neccessary items to survive). You can still change this to old value in the config
  • Spreaders now spawn naturally
  • Spreaders will now slowly claim territory, turning it into an assimilated landscape
  • Added the Entity Arranger which allows players to create animals using DNA samples
  • Emergency batteries can no longer be crafted and can only be found in structures
  • Temporarily removed one structure for a future rework in preperation for the ability to save the world
  • Various fuels will now apply different bonuses to particle permutators such as increased or reduced active redstone chance and work speed. This can be tweaked via configs
  • Medium labs no longer contain permutators
  • Reworked loot from several structures
  • Reworked how rechargeable batteries work
  • Reworked how contamination works
  • Reworked how contamination ambience loops work
  • Adjusted bonuses from Toughness Upgrades
  • Added ability for players to override item energy values via the configs
  • Added new music to the OST
  • Added 'Civilization Remnant' structures. Their main purpose is to provide players with resources which may be harder to come by after the world is contaminated
  • Contamination damage now ramps us more slowly
  • Advanced blueprints and advanced capacitors can no longer be found in trash piles
  • Added some exceptions to when mobs spawning are replaced with contaminated entities
  • Some recipe changes
  • Changed Particle Suppressor's and Suit Workstation's recipes
  • Particle Permutators no longer eat buckets together with lava
  • Contaminated Amalgamation and Active Redstone now grant RE
  • Gave Huggers and Spewers hurt and death sounds
  • Plants now decay during stage I at 30% speed
  • Increased Contaminated Amalgamation drop rates
  • Decreased Max Health of spewers: 36 -> 24
  • Decreased shoot frequency of spewers
  • Decreased projectile velocity of spewers at Stage III
  • Spewers now use their attack damage attribute for projectiles
  • Decreased Follow Range of huggers: 32 -> 24
  • Decreased pack size of huggers: 4-2 -> 1-3
  • Reduced damage bonus from Hyperforce Upgade: 90% -> 60%
  • (finally) Fixed certain blocks missing break particles
  • Fixed particle permutators on very rare occasions causing a crash
  • Fixed config files sometimes not working properly

2.3 changelog:

  • Added a new energy unit used by some of the blocks
  • Added 6 new structures
  • Added the RE converter (FE support, sort of)
  • Added RE generator
  • Added RE transmitter
  • Added heavy batteries
  • Added personal teleporters
  • DNA samples now stack up to 4
  • Made contaminated structures slightly more common
  • Increased contaminated amalgamation drop rates (again)
  • Increased emergency battery stack size to 12

Файлы

contamination-2.3-1.21.1.jar(66.11 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.3

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

18

Дата публикации

19.07.2026

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ID версии

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