
Contamination
The world is ending, the air fills with deafening silence. Can you survive?
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Updating will break things in your existing worlds. Make a new world if you decide to update!
2.2 changelog:
- Renamed the mod from "Irradiation" to "The Contamination"
- Fix attempt for entities occasionally despawning when they shouldn't
- New mobs: Shrieker, Stalker
- Renamed 'Prime Spreader' to 'Spreader', reworked its bossfight from grounds up
- Contamination by default now starts at day 0 (players are provided with neccessary items to survive). You can still change this to old value in the config
- Spreaders now spawn naturally
- Spreaders will now slowly claim territory, turning it into an assimilated landscape
- Added the Entity Arranger which allows players to create animals using DNA samples
- Emergency batteries can no longer be crafted and can only be found in structures
- Temporarily removed one structure for a future rework in preperation for the ability to save the world
- Various fuels will now apply different bonuses to particle permutators such as increased or reduced active redstone chance and work speed. This can be tweaked via configs
- Medium labs no longer contain permutators
- Reworked loot from several structures
- Reworked how rechargeable batteries work
- Reworked how contamination works
- Reworked how contamination ambience loops work
- Adjusted bonuses from Toughness Upgrades
- Added ability for players to override item energy values via the configs
- Added new music to the OST
- Added 'Civilization Remnant' structures. Their main purpose is to provide players with resources which may be harder to come by after the world is contaminated
- Contamination damage now ramps us more slowly
- Advanced blueprints and advanced capacitors can no longer be found in trash piles
- Added some exceptions to when mobs spawning are replaced with contaminated entities
- Some recipe changes
- Changed Particle Suppressor's and Suit Workstation's recipes
- Particle Permutators no longer eat buckets together with lava
- Contaminated Amalgamation and Active Redstone now grant RE
- Gave Huggers and Spewers hurt and death sounds
- Plants now decay during stage I at 30% speed
- Increased Contaminated Amalgamation drop rates
- Decreased Max Health of spewers: 36 -> 24
- Decreased shoot frequency of spewers
- Decreased projectile velocity of spewers at Stage III
- Spewers now use their attack damage attribute for projectiles
- Decreased Follow Range of huggers: 32 -> 24
- Decreased pack size of huggers: 4-2 -> 1-3
- Reduced damage bonus from Hyperforce Upgade: 90% -> 60%
- (finally) Fixed certain blocks missing break particles
- Fixed particle permutators on very rare occasions causing a crash
- Fixed config files sometimes not working properly
2.3 changelog:
- Added a new energy unit used by some of the blocks
- Added 6 new structures
- Added the RE converter (FE support, sort of)
- Added RE generator
- Added RE transmitter
- Added heavy batteries
- Added personal teleporters
- DNA samples now stack up to 4
- Made contaminated structures slightly more common
- Increased contaminated amalgamation drop rates (again)
- Increased emergency battery stack size to 12
Файлы
contamination-2.3-1.21.1.jar(66.11 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.3
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
18
Дата публикации
19.07.2026
