The temporary recipes for Bug Web (bug_net) and Apple Pie (apple_pie) have been removed
The following temporary recipes have been removed and purchased by the Mechanic:
Switch
1/2 second timer (timers_1_2)
1/4 second timer (timers_1_4)
Red Wrench
Yellow Wrench
Blue wrench
Green Wrench
Wire cutters
Mechanical Len
Obsidian Rose has been removed from Shadow Chests in Nether's Spires and dropped by Fire Imps
Fixes:
Corrected some text translation errors
Fixed the Nether Spire missing obsidian bricks
Fixed missing granite from the Sky Island Treasure Room and incorrect names for Sky Chests
Fixed a bug where the Eater of Worlds had low head damage
Crash with Touhou Little Maid (Thanks to Tartaric Acid for his help!)
Use a Luanr lib with MANIFEST.MF modified to prevent some dedicated server from being unrecognized
Apple skin no longer shows health restore and hunger restore when using the Legacy food style.
Fixed an issue where the Dungeon Golden Key would not be consumed
Fixed items not stacking when moving items quickly in the smithing table
If the backpack is full, critters caught with the Bug Net will not despawn
Fixed an issue where NPCs would sometimes pan
Fixed the corruption jade ore block status incorrectly
Fixed nature's gift generation error
Fixed missing gold bricks on the surface of the dungeon
In the temporary recipe, the orange dye required for the synthesis of the turquoise dye in the turquoise dye was corrected to cyan dye
Interacting with NPCs with a charged weapon no longer causes the weapon to start charging
The Angler's quest refreshes properly after the player skips the night
Fixed a bug where the Dark Shake (smoothie_of_darkness) required a campfire to craft
Fixed the night_edge->nights_edge and Chinese names (Night-> Night's Edge) and the English name (Night Edge->Night's Edge)
Effect immunity accessories no longer useless in NeoForge 21.1.174+
Fixed a crash in the Angler quest probability
Fixed an issue where the dungeon's equipment prefix was fixed
The Alchemy Table now prioritizes matching recipes that require more ingredients
Trees grown from saplings are no longer replaced with yellow willow trees
Whips no longer spawn particles when the game is paused
Pressing E in the guide dialog no longer opens the trading screen and exits directly
Improvements:
Further increases the number of Life Crystals in the Glowing Mushroom biome
Reduced the sound volume of the Ice Blade
Some textures, model optimizations, and additions
Nature's Gift is now added to the Fishing-Treasure Pool in the Jungle biome
JEI allows items to be transferred when viewing the recipe for the heavy workbench
Evil materials, Evil Seeds, can now to be shimmer transmutation
Jade can show the hammer digging type
Zombie arms are rendered using a model
More item tooltips added
The "/clear" command now retrieves items from the extra inventory
Tossing and picking up coins will play a special sound effect (thanks to Callister Corvus!)
The decayeder has a special sound effect (thanks to Callister Corvus!)
Heavy Workbench allows matching Shaked and Shapeless crafting tables (but special crafting, e.g. map expansion, book cloning, was not allowed)
The corresponding biome now generates weeping vines
Allows the use of data maps to define invulnerable ticks caused by mob attacks
Using a gun in creative mode no longer breaks blocks
Extractinator products can now be searched in JEI
Rocket Boots sound effects (thanks to Callister Corvus for the production!)
Ground friction penalty is waived when the player uses a hook
Replenish some item value
Seeds will not be in the ammo slot by default when picked up (can be changed in configuration)
Add a brief cooldown period to the recall potion to prevent the use of an extra bottle
Configurable to decide whether or not to broadcast NPC arrival and death messages
Night's Edge effect has been changed to aurablade
Altar tooltips have been moved to the hotbar
Honey Buckets and four bottomless buckets have capability
The mod's vanilla type recipe is unlocked when the player obtains the material
Players who do not have JEI installed will be alerted when interacting with the guide (EMI will not be alerted too)
New configuration for the HUD, allowing the player to modify the offset of mana, health, and extra inventory button
Terra Curios' keybinding category redirect to the Confluence's category
Terra Entities, Terra Curios, and Confluence sound effects have subtitles
Adjustments:
Muramasa's damage increased by 2
Reduces post-evil bosses tool attacks
Reduce the use of CD for Flower of Fire
Greatly increased the damage of all mage weapons again
Increased damage from most guns by varying magnitudes
Reduced whip weapon damage by 2
Reduced the mark damage of whip weapons
Lowered the ingredients required for crafting the Iron Golem Staff.
The painter's spawn condition has been changed to any 8 NPCs
Hellstone blocks other than Hellstone ore no longer flow lava
Space Guns and Bee Guns use magic ranged damage
Wand of Spark reduces gravity limit (same range as Frost Wand)
Glowing mushrooms will appear at a higher brightness
Recipes for Confluence gold equipment
Mana storage type has been changed to float, which will make mana cost finer and mana regeneration faster
Change the recipe of the signal Adapter.
Change the recipe for the Timer series
Dungeon Guardian damage limit (can only deal 1~2 damage each time)
Skeletron's head is limited when he has a hand (45% damage limit per hand)
Downsizing the size of structural calcite caves, granite caves
What's new:
Compatibility with WayStones mods (NPCs will sell pylons)
Entity tracker points to Flying Monsters, and Wall Piercing is now the default configuration
Recipes for Sawmill
Keg (Ale can be obtained by right-clicking on the keg with a Mud)
Bewitching Table (right-click it to gain Bewitched effect)
Compatible with Loot Beams Reforks
A batch of weapons compatible with better combat (thanks to AdriMark!)
Compatibility with Arsnouveau (can be switched on and off in compatible configurations)
Iron's Spells 'n Spellbooks compatibility (toggleable in compatibility configuration)
Compatibility with Xaero's (World/Mini) Map (if the backpack contains a wormhole potion, you can click on the player's image in the world map to teleport it)
Desert and Ice biomes now generate separate Sandstone Chests, Ice Chests
Water chests generate in the Overworld
Dungeon Finding Ritual (current tutorial includes Crypt Note, Tombstone Ruins, and Ponder of Create)
Dungeons now have two underground floors (previously generated chunks do not automatically update the second floor)
New Bonus Set
Ash (Ash Set) set
Full set: Reduces fire damage by 50%
Pumpkin Set
Full set: Triggers 4 classes to increase damage by 10%
Obsidian Set
Helmet: 8% increased summon damage
Chestplate: Increases the maximum number of minions by 1
Leggings & Boots: 4% increased summon damage
Full set: Increases whip attack range by 30%, increases attack speed by 15%, increases summon damage by 15%
Flinx Set
Breastplate: Increases summon damage by 5% and increases max minions by 1
Wizard Set
Gem Robes: Increases a certain amount of maximum mana and decreases a certain amount of mana cost according to the corresponding gem robes
New Enchantment(The following enchantments have a chance to be obtained in each random enchantment book reward, surface, underground, cave layer, empty island village, dungeon, and treasure chest)
Mana Regeneration: Increases the amount of mana that naturally regenerates, allowing enchantment to magic weapons or armor up to three levels, increasing mana regeneration by 10% per level (in conflict with high-efficiency mana)
Efficient Magic: The less mana, the less mana is consumed, allowing enchantment to magic weapons,
Meet the formula 'Cost Ratio = 0.5 + Remaining Mana / Max Mana * 0.5' (conflicts with Mana Regeneration)
Mana Mending: Restore an item's durability when the mana used once exceeds the threshold, and the amount recovered is rounded down to the amount above the threshold.
The scope of application is the same as that of empirical patching, with a maximum of three levels, with a threshold of 8 points for the first level, and a threshold of 2 points for each level (conflicting with the empirical patch)
Celestial Absorption: Magic weapons that deal magic damage have a chance to drop stars, and can only be enchanted on magic weapons; Up to 2 levels, each level increases the chance by 10% (conflicts with Demonic Mitigation)
Soothed Mana: Reduces the duration of Mana Sickness, which can only be enchanted on magic weapons; Up to 2 levels, each level reduces duration by 10% (conflicts with Sky Dome)
Arcane Protection: The amount of mana drawn when taking damage is a certain percentage of the maximum mana value multiplied by the value of the damage taken, and the damage canceled is the value of the product of the damage taken by that ratio;
Up to 4 levels, each level provides a 5% ratio, and a maximum of 80% damage immunity (conflicts with the Protective enchantment)
Spell Desperation: The lower the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to the second level;
Formula 'Final Damage = (1 - Mana Remaining/Max Mana) * Enchantment Level' (Clashes with Mystic Surge)
Mystic Surge: The higher the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to level 2;
Calculation formula 'Final Damage = Remaining Mana / Max Mana * Enchantment Level' (Clash with Anti-Demon Fury)
New NPCs:
Mechanic (found in the Mechanic's Hut on the second floor of the Dungeon, which requires a key to unlock it, which is in the chest on the third floor of the Dungeon)
Traveling Merchant (spawns between 4:30 AM and 12:00 PM daily, with a 22.12% chance of spawning per day)
Clothier (Wearing the Clothier Voodoo Doll and killing it at night will summon Skeletron again)
Feature: gem caves
New monsters
Piranha (spawns in jungle water)
Fire Imps, Demons, Voodoo Demons (spawned in the Nether)
Snow Monsters, Undead Vikings (spawn under ice)
New animals
Birds, Crested Blue Magpies, Red Magpies (spawn in forests, plains)
Bunnies, Exploding Bunnies, Ducks, Squirrels (spawning in forests and plains, except Exploding Bunnies)
New summoning staff
Sparrow Staff (Tree of Life Chest Chance Acquisition)
Imp Staff
Sculk Staff (gain chance of killing the Warden)
Flinx Staff
Event system
Slime Rain
This archive has been running for more than 30 minutes
Each event should run 85-180 minutes apart
There can only be one Slime Rain event in a world
Bloody Moon
full moon
The time should be between 13800-22000
There can only be one Blood Moon event in a world
Goblin Army
Requires the player to have used at least 5 Life Crystals
Evil blocks(Shadow Orbs or Crimson Hearts) have been destroyed once
Масштабный мод для Майнкрафт, объединяющий две культовые игры - Minecraft и Terraria. Исследуйте уникальный мир с блоками, оружием, броней и механиками из Terraria, перенесенными в 3D.