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Fixed items being lost when dying in a different dimension than respawn point Fixed items being overwritten without checking if slots were occupied (soulbound items)
New "damageSourceRules" config option for flexible per-damage-source configuration (ie, only dropping inventory on pvp death) Format: "damageSource:part:dropOrKeep" (ex, "player:hotbar:drop", "lava:inventory:keep")

Spiritual successor of Corpse Complex for modern MC. Configure aspects of the player death, such as parts of the inventory to keep/drop, hunger, durability, experience, and more.