
Compound V Unofficial Port
Adds Compound V from The Boys, but ported to 1.21.11 with Tips for your abilities.
Compound V Unofficial Port 2.3.4+1.21.11
Список изменений
Minecraft 1.21.11 compatibility Ported the mod from Fabric 1.21.1 to 1.21.11. Replaced outdated item and entity registry construction with registry-key-based registration. Removed incompatible legacy mixins and restored required functionality with new 1.21.11-safe hooks. Updated removed world, entity-position, UUID lookup, velocity, sound, particle, projectile, damage, and block-tick APIs. Restored server-side ability ticking that disappeared when the old event bridge was removed. Added safe renderers for ice and web projectiles. Disabled obsolete 1.21.1 render layers that would crash the new rendering pipeline. Fixed the original joining-world/startup crashes. Audited all 124 common classes: zero unresolved or inaccessible Minecraft links. Items, textures, and interface Restored Compound V, Temp V, V1, and Anti-V. Fixed missing/error-blob item textures and models. Added the dedicated Compound V creative tab. Set V1 as the creative-tab icon. Merged the ability-tips mod into Compound V. Kept only the tips from Compound V Tweaks—none of its other modifications. Replaced incorrect descriptions with the exact tips from Tweaks 5.2.0. Renamed “Cranial Rupture” to Head Pop. Preserved the Compound V configuration system. Drinking items Fixed crashes caused by drinking Compound V items. Restored the original witch-style drinking sound used by the mod. Restored drinking behavior instead of the incorrect eating presentation. Suppressed the unwanted use particles. Prevented particles from appearing when Anti-V is consumed. Damage and passive abilities Made Invincibility block every damage source, including void and /kill. Made active Star Power provide the same complete invulnerability. Restored Leap’s complete fall-damage immunity without breaking its landing slam. Restored fall immunity for Spider, Elastic Body, Flight, Advanced Laser Eyes, and Stormfront. Restored Projectile Immunity. Restored Pyrokinesis fire immunity. Restored ability damage-reduction passives. Restored Compound V strength multipliers for melee, projectiles, and active abilities. Prevented multiple reductions or bonuses from incorrectly stacking twice. Restored knockback resistance and increased knockback dealt. Made active Forcefield completely block knockback. Restored Lethal Touch as an instant-kill melee effect without incorrectly applying it to projectiles or explosions. Laser Eyes and Thermal Vision Fixed Laser Eyes and Thermal Vision crash paths. Restored the mod’s solid dual-eye beam model. Restored the red basic/Homelander-style laser. Enlarged the Laser Eyes model twice following feedback. Restored hold-V plus mouse-wheel intensity adjustment. Made the rendered beam width respond to its intensity. Reduced basic laser fire chance from 3% to 1.5%. Reduced advanced laser fire chance from 12% to 6%. Reduced entity burning from four seconds to two seconds. Kept ignition enabled while making unwanted fires much less frequent. Chest Blast Fixed the crash when Chest Blast fired. Replaced outdated damage calls with 1.21.11-safe damage handling. Enlarged the Chest Blast beam. Slowed its steering from its original five degrees per tick to 1.25 degrees per tick. Made direct beam hits and the nova remove Compound V powers. Made Chest Blast remove powers from mobs as well as players. Clears mob power effects, persistent power flags, timers, forcefields, flight state, laser/chest colors, and size-control state. Prevents cured mobs from automatically receiving their removed power again. Cryptokinesis/Cryokinesis Fixed the initial Cryptokinesis projectile crash. Updated obsolete ice-projectile world and position calls. Gave the ice projectile a valid rendered item instead of an empty/error model. Fixed the crash when an ice snowball touches the ground or freezes water. Updated frozen-water thaw scheduling to the 1.21.11 block-tick API. Elastic Body and Speedster Restored Elastic Body’s automatic landing bounce. Restored its high jump and reduced-impact behavior. Restored Slime/Elastic damage and knockback reductions. Kept Speedster at its normal fixed speed. Removed the unwanted manual Speedster speed editor. Preserved running/skimming over water without sinking. Spider Physiology Fixed Spider projectile/world API crashes. Added valid web projectile rendering. Strengthened pulling to a stuck web. Hold V now applies a direct synchronized pull toward the anchor. Fixed wall climbing to use the actual 1.21.11 server-side movement input. Holding W now climbs upward like a ladder, including from the ground. Jump also climbs, S descends, sneak holds position, and idle wall contact slows falling. Restored Spider fall-damage immunity. Aimlock and Petrifying Gaze Fixed Aimlock crashing when firing. Added the missing V-key activation bridge. V now locks onto the target you want to shoot. Updated its description to explain that V is required. Changed Petrifying Gaze so looking at someone alone does nothing. It now activates only while directly looking at the target and holding V. Releasing V stops Petrifying Gaze. Forcefield Restored damage absorption while the field is active. Added the visible particle boundary showing the active protected area. Restored shield health and break behavior. Prevented damage and knockback while the shield fully absorbs the hit. Power Absorption and Atomic Charging Restored Power Absorption charging when damage reaches the player. Preserved its stored-charge discharge behavior. Restored Atomic Charging’s projectile explosions. Charged projectiles now detonate when fired by a charged entity or when striking a charged entity. Aquatic Adaptation Preserved water breathing and underwater speed. Restored targeting and commanding aquatic creatures. Restored commune/swarm targeting. Restored calling an aquatic school in empty water. Restored the double-tap ocean rally. Added bonding with aquatic creatures using appropriate fish/seagrass food. Restored riding and controlling bonded aquatic creatures in water. Flight and controls Restored normal Compound V flight operation. Removed the unwanted H and G flight-control system. Restored hold-V plus mouse-wheel adjustments for abilities that still use them. Removed the Speedster scroll editor while keeping scroll controls for powers such as Laser Eyes, Telekinesis, and size adjustment.
