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Моды/Community Fluid API
Community Fluid API

Community Fluid API

A from-scratch community reimplementation of the (discontinued) NeoForge Fluid API.

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Все версии→Community Fluid API 0.4.0

Community Fluid API 0.4.0

Beta07.09.2026

Список изменений

Same as latest CurseForge Artifact (June 23rd)

  • First pass at actually respecting those custom underfluid overlays you've been registering
  • Any fluid as hot as lava now smokes in rain, rather than splashing
  • Added hooks for custom splash & wake (fishing) particles.
  • Provided tinted versions of vanilla splash & wake (fishing) particles
  • FluidTypes now default to using the tinted versions, with your fluid tint when that tint is present (and otherwise using the biome-specific color for water). Since fluid tints are now per fluid (rather than type), this system may not work properly if you use one fluid type/tag for multiple differently tinted fluids
  • Did a bit more work behind the scenes that should improve entity pose selection, friction calcs, pathing, etc.
  • Fixed a bug that allowed fall impulse to accumulate on mobs while bobbing on fluid surfaces (killing them when they exited)
  • Also fixed some other bugs, but I'm not sure which (if any) already existed in 0.3.0.

Файлы

cfa-0.4.0.jar(175.17 KiB)
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Канал релиза

Beta

Номер версии

0.4.0

Загрузчики

NeoForge

Версии игры

26.1.2

Загрузок

7

Дата публикации

07.09.2026

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ID версии

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