
Community Fluid API
A from-scratch community reimplementation of the (discontinued) NeoForge Fluid API.
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Список изменений
Same as latest CurseForge Artifact (June 23rd)
- First pass at actually respecting those custom underfluid overlays you've been registering
- Any fluid as hot as lava now smokes in rain, rather than splashing
- Added hooks for custom splash & wake (fishing) particles.
- Provided tinted versions of vanilla splash & wake (fishing) particles
- FluidTypes now default to using the tinted versions, with your fluid tint when that tint is present (and otherwise using the biome-specific color for water). Since fluid tints are now per fluid (rather than type), this system may not work properly if you use one fluid type/tag for multiple differently tinted fluids
- Did a bit more work behind the scenes that should improve entity pose selection, friction calcs, pathing, etc.
- Fixed a bug that allowed fall impulse to accumulate on mobs while bobbing on fluid surfaces (killing them when they exited)
- Also fixed some other bugs, but I'm not sure which (if any) already existed in 0.3.0.
Файлы
cfa-0.4.0.jar(175.17 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.4.0
Загрузчики
NeoForge
Версии игры
26.1.2
Загрузок
7
Дата публикации
07.09.2026
