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Моды/Community Fluid API
Community Fluid API

Community Fluid API

A from-scratch community reimplementation of the (discontinued) NeoForge Fluid API.

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Все версии→Community Fluid API 0.3.0

Community Fluid API 0.3.0

Beta15.06.2026

Список изменений

Huge list of improvements. Check the commit log for details. Most user-visible changes:

  • Nautilus now path correctly in modded fluids (no more awkward floating around)
  • (Riptide) Tridents work
  • Drowned are now smart enough to take cover in modded fluids
  • Underwater sounds, splashing on entering/exiting, etc. now apply correctly
  • Splash bubbles have the correct duration
  • Wolves can now be wetted
  • Dolphins are probably less likely to commit ✨
  • First pass at supporting a bunch of additional animals, and their spawns
  • First pass at thrown projectile slowdown
  • Item movement logic is now implemented
  • Several more methods have been patched into FluidType
  • Fluids can now stop mobs from catching fire (from sunlight) in the first place
  • fishing methods now have extra context, to simplify loot tables
  • FluidType light levels are now respected (unless blocklight is higher; still need to set LiquidBlock's hasDynamicLightEmission to true if you plan on dynamic light levels)
  • First pass at supporting vehicle slowdown/ quieting

Will probably add a method to change out the splash particle later, in case your fluid isn't blue.

Файлы

cfa-0.3.0.jar(120.41 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.3.0

Загрузчики

NeoForge

Версии игры

26.1.2

Загрузок

7

Дата публикации

15.06.2026

Загрузил

ID версии

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