
Combat Extended
Server-side combat rebalance and anti-abuse layer for Minecraft combat.
Список изменений
Combat Extended Alpha Update
This is an alpha release, so expect bugs, unfinished behavior, and compatibility issues. A lot of internal systems were reworked in this version, especially item tooltips, damage calculation, and mod compatibility handling.
Added
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Added a new CE damage preview system.
- If Combat Extended is installed on the server, the tooltip can use a server-side damage calculator.
- In singleplayer, the server calculator is always available.
- If Combat Extended is not installed on the server, the tooltip falls back to the client-side calculator.
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Added support for calculating damage for items even when they are not currently held.
- The item is treated as if it were in the player’s main hand for preview purposes.
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Added a new CE tooltip details view.
- Hold the configured CE tooltip key to open the CE details view.
- The tooltip shows client calculator damage, server calculator damage when available, CE compatibility status, and server availability status.
- Added an original-values view for debugging vanilla/original tooltip values.
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Added configurable keybinds for:
- showing CE tooltip details;
- showing original values;
- opening the CE compatibility configuration screen.
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Added a new compatibility configuration GUI.
- Supports separate sections for mods and items.
- Supports white, neutral, and black lists.
- Mods can be moved between lists, and their items inherit that status.
- Individual items can override their mod’s status.
- Blacklisted items/mods are ignored by CE tooltip changes.
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Added an internal/API compatibility system.
- Mods can register themselves as compatible with Combat Extended.
- Mods can register individual compatible items.
- Mods can also mark specific items as CE-neutral exceptions.
- Added API hooks for external damage calculator and tooltip integration.
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Added support for Pufferfish’s Skills / Puffish Attributes based damage bonuses.
- Supports melee damage modifiers.
- Supports ranged damage modifiers.
- Supports weapon-specific modifiers such as sword, axe, trident, and mace damage.
- Supports bow and crossbow projectile speed modifiers where applicable.
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Added experimental compatibility work for Heritage of Gods.
- CE aims to replace only the stat/damage part of HOG tooltips.
- Custom HOG descriptions, abilities, Shift tooltip sections, and other custom lines should remain untouched.
- HOG melee and ranged items are handled separately from vanilla-style weapons.
Changed
- Removed attack range display from CE weapon tooltips.
- Improved visual styling of CE tooltip hints.
Known Issues
- This is still an alpha version.
- Some modded weapons may still display inaccurate damage if they modify damage only during real attack events.
- Some complex custom tooltips may still need dedicated compatibility patches.
- Compatibility GUI and API behavior may still change in future versions.
Notes
This update focuses heavily on long-term compatibility foundations. The goal is to make Combat Extended safer to use in large modpacks without breaking custom item tooltips from other mods.
