
Colourful Calibers LEGACY
Adds 16 animated guns / weapons to vanilla Minecraft, styled and coloured.

Colourful Calibers Legacy (CCL) is a Minecraft datapack that adds animated guns and weapons to the vanilla game. Every weapon has been designed in a way that breaks out of the realistic texturing in most gun projects.
Developed by Studio HK, CCL is a refined version of the project started in 2023, which was lost, published by MB42 (Colourful Calibers: Recoloured), and now republished once more with a finalised version of the original vision.
Animated guns in Vanilla Minecraft. No mods required. Fully shader-compatible. Colourful Calibers doesn’t require any mods, but does benefit greatly from [ETF] Entity Texture Features for glowing textures.
SCOUT FOR RESOURCES AND CRAFT.
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Colourful Calibers adds 16 new weapons cherry-picked for your experience. Every addition is unique and splashed with a special purpose, coated with eye-catching designs and saturated with enough detail to make each weapon truly pop.
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Craft every munition into your survival world using our blueprints system, with recipes carefully considered for a balanced experience. Each blueprint is accompanied with images and text to maintain a smooth and easy-to-use crafting experience.
A DEADLY DANCE.
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Weapon handling is carefully animated according to their real-world counterparts. Immerse yourself into the satisfying clicks and clunks of drawing, firing and reloading of your tool of choice as you watch it unfold in front of your screen.
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Colourful Calibers is filled with engaging details to make your actions come to life: Shatter windows, blast holes onto enemy buildings, light up TNTs with your bullets. These are but a few of the interactions your guns will have with your MInecraft world.
THE WORLD IS YOUR PLAYGROUND.
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Configure your experience through the settings we offer, ranging from personal gameplay preferences to server-wide options that can be changed according to your vision.
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Your tools, your way. Pick and choose your loadout according to your situation: Buzz through enemy lines with our SMGs; Take out targets from afar with our sniper rifles, or get up-close and personal with our shotguns.
Regardless of distance, style or mode of action, our assortment of weapons are guaranteed to make your Minecraft combat experience more fun and aesthetic.
Guides:
COMMANDS GUIDE:
Navigating Colourful Calibers relies on interactive text menus that appear in your chat.The main menu can be accessed with this command:
/trigger ccmenu
and will provide you with pages that will allow you to:
- Change your personal settings.
- Check your controls according to your keybindings.
- Check your perms / access to commands.
- Get weapons, ammunition and blueprints from the main CC gunpack.

In some cases, you might notice that the CC gunpack menu (labelled as 4) is missing like so:

This is because you have initiated the datapack in survival mode. If you have command permissions, you can click on [CHECK PERMS] to acquire the ‘rank’ required to gain access to all CC items. Otherwise, you will have to ask any user with command permissions to give you a CC rank above 0. This system is elaborated later on.
PERMISSIONS GUIDE:
A player’s rank is stored in the scoreboard ‘cc_rank’. The score a player has in the scoreboard will affect how much of the datapack they can access and change, and works like so- Rank 0 = Only has access to the main menu, personal gun settings and controls guide
- Rank 1 = Access to all weapons and items
- Rank 2 = Access to all weapons + “cheat” settings (Infinite Mag / Rounds)
Anyone with command privileges can access everything, including the server settings which can be accessed through doing /reload or doing the following command:
/function players:start/function
This system is used to give server owners control over what players can and can’t access, without having to resort to giving them command access.
If you are an admin and would like to change a player’s rank, use the following command:
/scoreboard players set [PLAYER_NAME] cc_rank [RANK_NUMBER]
CRAFTING GUIDE:
Weapons are crafted through weapon blueprints, and can be crafted like so

Ammunition is crafted through ammo folders, and can be crafted like so

Using both of these recipes will give you an empty template, which can be turned into your selected weapon / ammo blueprint by selecting the right item you want to craft and dropping the template.
Selecting can be done by switching the template to your offhand, which will cycle the template through the different categories. Each weapon has their own blueprint, whereas ammunition is organised into four different categories:
- Light: .45ACP // 5.7x28mm
- Medium: 9x39mm // .357 Magnum // 4.73x33mm
- Heavy: 7.62x51mm // 12 Gauge // 50 BMG
- Explosive: 85mm PG-7 Rocket // 40mm VOG-25 Grenade
Keep in mind that crafting the initial blueprints / folders will require a set amount of XP.
For weapons, hover over the blueprint to check the materials required for crafting.
Once you’ve gathered all the materials, just follow the instructions:
Switch to offhand to craft all gun parts, drop the weapon blueprint and all the gun parts on top of it, and you should get your weapon.
Crafting ammunition is slightly different:
Like it says in the screenshot, you will only need to gather the right resources and drop the blueprint to craft the ammo you need. To switch to the ammo type you want to craft however, you will need to switch to offhand until the name of the blueprint matches the caliber.
Frequently-Asked Questions:
How do I install the datapack?
For existing worlds: Download the datapack zip file and drag it into the ‘datapacks’ folder of your save file. Make sure to do this while you are not in the save file, otherwise the damage system will not work.
For making new worlds: Drag the datapack zip file into the datapack menu provided in the world creation menus, then create the world as normal.
IMPORTANT: Also make sure to download the required resource pack zip file, drag it into your ‘resourcepacks’ folder and use it.
How do I get the guns?
Please refer to the ‘COMMANDS GUIDE’ section of this page.How do I change the player skin?
Download the empty template resource pack according to the style of arms you’d like to add:Extract the resource pack, go to assets/fw/textures/player. What you do next will depend on the skin file:
For Alex skins: Replace alex.png with your desired skin file
For Steve skins: Replace steve.png with your desired skin file
MAKE SURE THE ARMS RESOURCE PACK IS ON TOP OF THE CC RESOURCE PACK
What happened to Colourful Calibers: Recoloured?
Colourful Calibers: Recoloured was a republished version of our original datapack, Colourful Calibers (CC). This was done by MagicBroom42, who used preview versions we had uploaded in our old Discord server.Since Colourful Calibers is our project, we decided it’d be best to split Recoloured according to the work done by each team, with this current version of CC being uploaded and refined by Studio HK, and MB42’s additional weapons being a separate addon that relies on CC’s gun system. This was done to give each team credit where it was due.
Can you add X gun?
We are currently not interested in suggestions for gun weapons, as our weapon lists have been decided for both Legacy and the overhaul.Can you port the datapack to 1.21+?
No. We are already developing a remake for versions 1.21.11+, so please check that out.We would recommend that all other questions and bug reports should be sent to the HK Discord server, but keep in mind that this project is FINAL and we will no longer be adding any major features to it, as we will be focusing our attention to an overhauled version of this project.
SPECIAL THANKS:
- MagicBroom42 for reviving the datapack when it got scrapped, and for the continued support over the years.
- MrBloxz for the system detecting the face of a block hit by the raycast, helping with bullet holes
- Cloud Wolf for datapack tutorials and raycasting system
- AmberWat for the NegativeSpaceFont used when creating custom HUDs
