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This version fixed some major bugs, and also added a new feature: colors visible only to some players and not others!
#setColorFor(target, color, colorViewer) with the API, or using the command /cgl setglowcolor <target> <color> [visibleToPlayer]#hasCustomOrDefaultColor(target) giving an inverted result
Makes entities glow any RGB color, not just vanilla colors! Also supports custom color animations with datapacks!