Colored Lighting
This datapack makes it possible to customize the lighting of your builds based on the light source you are using to decorate it.
Old preview (test version, it's smoother now and doesn't have text, the orange is also less red)

Visual limitations
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If a block emit a specific light, it will only be visible if you are 15 blocks close
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If 2 differents colored light sources are close, both light source will emit the color of the closer light source.
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If you use this datapack on an already generated world, you will need to manually get close to each light to trigger the colored lighting
More details
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The datapack relies on custom biomes to use custom block light tint, which means that if a block emit a specific light, it will only be visible if you are 15 blocks close (or in the said biome) (which will automatically be set if someone get close the light block once).
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It also means that if 2 differents light sources are close (campfire & soul campfire for example), the color you will see emitting from both light source will be depending on which light source you are closer to.
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If you use this datapack on an already generated world, you will need to manually get close to each light to trigger the colored lighting
Knowns issues (beta 1.0):
- The lighting modifies the biome it's in, but doesn't take into account the current biome's mob spawn, color; there would need a specific yellow, pink, blue etc biome color for each biome that take into account the original biome settings & values, which means a total of 930 additional files (465 biome files & 465 functions), and 27702 more tick commands
- If you are in a desert, place light, and remove it, zombies will spawn instead of husks, for example
- This doesn't affect the nether nor the end
- Most of the issues are fixed in beta 1.1 or ready to be fully implemented, but this version uses more ram
