
Collection Book
Collect Everything in Minecraft
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Список изменений
Changelog - 1.0.2
Performance Optimizations (Client)
- GUI Render Cache: Cached all item and block icon
ItemStackinstances insideEntryData. The icons are now created once when a tab is loaded instead of instantiating hundreds ofItemStackobjects every frame during screen rendering. - Details Panel Caching: Title, wrapped description text, and discovery status components are now cached and updated only when the selected or hovered item changes, significantly reducing Garbage Collector churn and improving FPS.
- Static Assets Cache: Moved category and reward icons to cached maps/arrays to prevent redundant instantiations.
Customization & Modpack Support
- Dynamic Rarities & Blacklists: Moved all hardcoded rarity mappings (Legendary, Epic, Rare) and block/item blacklists from Java code (
RarityRegistry) into thecollection_book.jsonconfiguration file. - Config-driven Checks: Rewrote
RarityRegistryto dynamically load values from the configuration file, allowing server admins and modpack creators to customize rarity assignments and blacklisted items/blocks directly without recompiling the mod. - Client Count Sync: Updated client-side calculations for mob totals to filter non-living entities, matching the server's optimized count logic.
- Unobtainable Items Filter: Added default blacklist exclusions for survival-unobtainable blocks and items (e.g. Bedrock, Barrier blocks, Light blocks, Command blocks, Spawners, Jigsaws, Structure blocks, Debug sticks, and End Portal frames) to keep survival mode collections clean and achievable.
Файлы
collection-book-1.0.2.jar(799.83 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.2
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
6
Дата публикации
19.06.2026
