
Coinkeep
A full economy for Minecraft: 180 quests to earn from, a supply-and-demand market, banknotes you can actually hold, and vaults other players can crack open. Every quest and price is JSON, so modpacks can retune anything.
Оцените первым
87
1
Список изменений
1.3.0 — The feedback release. Almost everything here came from player requests.
The book
- Scales with your window instead of a fixed size — over twice the area, with room for long modded item names.
- Search on Quests and Shop. Quest search covers every chapter at once and also matches the block or item a quest is about — typing
deepslateorcreate:andesitefinds it. Live match count, and clicking a chapter returns to browsing. - Grid view for the Shop — toggle on the mode strip. Icon on top, name and price below, ~20 items on screen. Your choice sticks.
- Cleaner tooltips: they now appear only for items with something extra to say — enchanted gear finally lists its enchantments before you spend $210,000 on it.
- Sidebars size to their labels, so nothing truncates; more breathing room throughout.
For server owners
- Transaction taxes (
buyTaxPercent/sellTaxPercent, default off) — destroyed, not collected, to pull money out of circulation. - Configurable sell-price floor — set it to 0 and heavily-farmed renewables become temporarily worthless instead of printing money forever.
- Purchase limits: any shop entry can take
"buy_limit": N— each player may buy it that many times, ever. - Machines no longer count. Automated miners and passive mob farms cannot advance quest tiers or collect quest rewards — quests pay for playing; automation earns by selling. (If you land the killing blow yourself, it counts.)
Fixes & internals
- Vault balances displayed wrong for other players on servers (a $210,000 vault could read as $13,392 to a guest). Saved money was never affected. Fixed — update if you run a server.
- Vault-crack victims are actually notified now. The "your vault was cracked" message never sent — the vault's claim was cleared before the notification check. A robbery finally reads as a burglary instead of a silent heist.
- Quest triggers are indexed: block-break/kill/craft cost no longer grows with the size of a modpack's quest book.
- 13 automated tests now run on every build.
Файлы
coinkeep-1.3.0.jar(294.29 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
16
Дата публикации
30.08.2026
