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Моды/Cobblemon: CobbleStrike!
Cobblemon: CobbleStrike!

Cobblemon: CobbleStrike!

A mod for Cobblemon that adds real time attack system, outside a pokemon battle. With a UI attack wheel selector and animations. Works with Fight or Flight mod

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Все версииCobblemon: CobbleStrike! 1.6.6

Cobblemon: CobbleStrike! 1.6.6

Release07.09.2026

Список изменений

Features

Cascading Animation Fallback: Accurately maps animations from exact move names down to categories (physical/special/status) and elemental types. Status moves (e.g., Swords Dance, Agility) now trigger proper status animations instead of defaulting to generic physical attacks.

Native Sync & Compatibility: Full synchronization with native Cobblemon battle animations, particles, and sounds. Works out-of-the-box with Futurepack Enabler, backported effects, and upcoming 1.8 ports without additional configuration.

Reactive Combat & Wild Encounters: Target Pokémon now play reaction animations when hit. Wild Pokémon also display full animations, particles, and sounds (previously limited to player-controlled Pokémon).

Enhanced Visuals: Highly configurable 3D projectiles (cube, bubble, block) scale and color based on elemental types. Instant, projectile-less moves (beams, sound, magic) feature colored visual trails, with custom handcrafted effects for iconic moves like Hydro Pump, Ice Beam, and Boomburst.

World Interaction: Specific moves now interact dynamically with blocks (e.g., Dig mines directionally, Cut fells trees, Ice freezes water) while correctly triggering native Cobblemon particles and sounds on impact.

Overhauled Audio: Configurable cast, impact, and hit sounds featuring pitch variations by element and per-move overrides so no attack feels silent. Added a custom attack.pokemon_hit event with 5 variants.

Targeting & Controls: Added customizable hotkeys (default: arrow keys) to quick-cast all 4 moves without opening the menu. Party switching is now mapped to Hold Alt Key + Scroll Wheel to free up the arrow keys.

UI & Movement: Redesigned, color-customizable sci-fi HUD for the attack selector. Added dynamic dodging and repositioning mechanics during combat.

Bug Fixes

Mount Targeting: The manual attack radial menu (G key) no longer auto-targets the player's mounted Pokémon (e.g., via PokeRider) instead of the actual enemy.

Particle Tracking: Move particles now correctly emit from and follow the Pokémon as it moves or rotates, rather than spawning at static world coordinates.

Impact Accuracy: Projectile impact particles now accurately reflect their elemental type (e.g., fire moves show flames) instead of defaulting to generic bubbles.

Audio Fix: Addressed a false "arrow firing" sound during ranged combat, which was actually an unmuted vanilla block-hit sound.

Combat Consistency: Fixed issues causing manual attacks to hit multiple times, animations failing to trigger, and the radial menu executing the wrong move. Continuous attack modes now properly sustain combat instead of stopping after a single strike.

Файлы

fofmovefx-1.6.6.jar(306.75 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.6

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

14

Дата публикации

07.09.2026

Загрузил

ID версии

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