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Моды/CobblemonQuests

CobblemonQuests

Drop-in daily & weekly quest system with configurable rewards, streaks, milestones and hidden quests.

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CobblemonQuests

The engagement loop your Cobblemon server needs. Daily, weekly, elite, hidden, and repeatable quests, server-wide community goals, leaderboards, configurable sound effects, and a complete in-game authoring + customization toolkit — all built on a clean single-screen GUI that admins can rearrange slot-by-slot from config without touching Java.

Feature highlights

For players

  • 6 quest types — Daily, Weekly, Elite Weekly, Hidden, Repeatable, and Normal (chain steps).
    • Repeatable quests never rotate. Run them as many times as you like; lifetime run counts are tracked per quest and shown on the tile.
    • Elite weekly — one extra-difficult weekly with significantly better rewards, displayed in a dedicated slot with glow.
    • Hidden quests unlock invisibly when triggers match (catch count, species, dimension, etc.) and live in a dedicated Hidden viewer GUI alongside trophy tiles for ones you've already completed.
  • 15 objective types — catch, battle NPC, defeat wild (separately tracked from PvE wins), level up, gain levels, evolve, hatch eggs, throw Poké Balls, use experience candies, visit biomes / dimensions (with anti-ping-pong dedup), catch shiny, catch legendary, complete PokeHunts, complete raids.
  • Single 6-row quest GUI — everything visible at once: leaderboard tile + reset timers on row 0, dailies on rows 1–2, weeklies on rows 3–4, streak / milestones / hidden / repeatable / close on row 5. No more digging through sub-pages.
  • Server Quests — shared server-wide objectives with a live boss bar. Every player contributes. Duration from 1 hour to 1 week. Top-3 contributors get bonus rewards; offline contributors are paid out on next login via a queued-rewards system. Contribution leaderboard with player heads + medals.
  • Leaderboards — top-16 player-head pyramid with own-rank glow. Ties are now broken by who reached the value first (timestamp- based), so racing past a friend keeps you on top.
  • Sound + visual effects — configurable sounds on quest complete, claim, milestone, streak advance, hidden discovered, chain advance, and community-goal complete. Title / subtitle flashes on major events.
  • Claim system — completed quests glow ★ READY ★; claim individually or hit Claim All. Auto-mode available.
  • Daily streak + lifetime milestones — reward consistency. Milestone GUI is paginated and fully configurable.
  • Reroll system with hard per-rotation caps — daily-per-day and weekly-per-week (default 1 each). No paid fallback. Counters are consumed before the roll and refunded if the pool can't produce a replacement, so concurrent clicks can't double-spend.
  • Chat reward banners — every reward payout shows a one-line confirmation: ★ +250 Stars / $ +5000 PokeDollars. Format fully customizable per-server.

For admins

  • In-game customization of literally every player-facing string, slot, item, color, and button. No jar editing, no Java. Every GUI is its own HOCON file under config/cobblemonquests/gui/:
    • main_menu.conf, detail_menu.conf, stats_menu.conf, milestone_menu.conf, leaderboard_menu.conf, repeatable_menu.conf
    • Set the slot (0–53) of every button. Set the rows (1–6) of every menu. Toggle any button's visible flag. Replace the glass-pane filler with any item id. Customize progress-bar characters, colors, length, brackets. Reorder quest name parts via name-format. Sort quests by progress / rarity / alphabetical / status / id.
  • Custom Command Buttons — drop unlimited extra buttons into any GUI: store links, Discord, voting, vanilla command shortcuts. Each entry takes slot, item, name, lore, glow, and a command template with {player} substitution.
  • Event Command Hooks — fire console commands when any of these events happen: quest-complete, milestone-reached, streak-milestone, claim. Wire up Discord webhooks, broadcast messages, grant external items — all without recompiling.
  • Admin right-click quick actions — right-click any quest tile with admin perms to open Complete / Reset Progress / View Details inline.
  • Quest Browser — tabbed by type (All / Daily / Weekly / Normal / Elite / Hidden / Repeat), filtered by rarity + category, sortable, paginated. Scales to hundreds of quests.
  • Quest Editor + Quest Creation Wizard — full in-game CRUD. Cycle type / category / rarity, set targets, build rewards via the 4-step wizard, save to disk, duplicate, delete (two-click confirm), live preview.
  • 4-Step Reward Wizard — pick category (Currency / Items / Crate Keys / Commands) → browse + select (item browser with All / Cobblemon / Balls / Candies / Vanilla tabs and full registry pagination) → set quantity → recap + confirm.
  • Per-reward display override — replace any reward's lore text with custom MiniMessage. Perfect for branded rewards or hiding raw padmin givekey commands behind a clean <aqua>Special Reward</aqua> line.
  • Reward display rename maprewards.display-names maps any item id or key id to a custom name globally. Servers can ship a fully branded tooltip set without per-reward edits.
  • Chain Browser + Editor + Wizard (admin-side) — full in-game chain authoring with step picker, inline quest creation, reorder arrows, difficulty tags, loopable toggle, chain-completion rewards.
  • Server Quest Browser + Editor + Wizard — create server-wide goals with objective type, target, duration (1h to 1 week), base rewards, and top-3 contributor bonus rewards. Active Goal Management dashboard: stop, reset, boost progress, view contributors live.
  • Player Management GUI — inspect any online player: active quests, streak, Stars balance, total completed, repeatable run counts. Admin actions: grant Stars, reset dailies / weeklies, wipe player data (two-click confirm). Admin perms re-checked on every click — a mid-session demotion takes effect immediately.
  • Config Editor — multi-page hub: Reroll Caps / Pool Weights / Toggles / GUI Layout. Each is a clean sub-page with Save.
  • GUI Layout Editor — visual 54-slot grid. Click any slot to cycle its role. Save writes to gui/player_main.conf and auto-reloads.
  • Diagnostics & test commands:
    • /quests admin debug events — per-tracker fire counts + last-fired timestamps + last detail. Triage "my quests aren't progressing" reports in seconds.
    • /quests admin debug stars <player> — print the authoritative Stars balance + lifetime earnings.
    • /quests admin testkey <player> <key> [amount] — invoke the crate-key bridge live to verify your template without waiting for a quest.
    • /quests admin testcommand <player> <command...> — dry-run any command-reward template through the same SafeDispatch pipeline rewards use.

Rewards

  • PokéDollars (Impactor primary currency)
  • Stars — now dispatched through a configurable economy command (default: eco deposit {amount} {currency} {player}) so a real Impactor currency account is what updates. The local JSON ledger is mirrored only as a leaderboard cache.
  • Items — any Minecraft / Cobblemon item id, with overflow handling.
  • Crate keys — global command template plus a per-key override map (integrations.crate-key-commands) so lunar can route to Pebble's Crates and vote to ExcellentCrates on the same server with no branching elsewhere. Default template targets Pebble's Crates (padmin givekey {player} {amount} {key}) out of the box.
  • Custom commands — console execution with {player} placeholder, run through a unified SafeDispatch pipeline that catches typos, missing nodes, and re-entry instead of silently swallowing them.
  • All grants are atomic, audit-logged with 8-char transaction IDs, and resilient to offline players — community-goal payouts and star rewards queue into pendingRewards and deliver on next login with a ★ You have rewards waiting! ★ chat banner.

Integrations

  • Impactor — PokéDollar + Stars currency, soft dependency.
  • PokeHunts — auto-hooks if loaded; quest type COMPLETE_POKEHUNT.
  • Raids — auto-hooks if loaded; quest type COMPLETE_RAID.
  • LuckPerms — optional, used for permission node lookups; falls back to op-level cleanly with a one-time WARN if the provider fails.
  • Pebble's Crates / ExcellentCrates / CMI — any crate plugin works via the per-key override map.
  • Public API — any mod can call ExternalEventApi to feed quest progress without a classpath dependency.

Security & reliability

  • Permission re-checked on every action — mid-session demotions work. Every admin GUI has an internal requiresAdmin() guard on every open() and click.
  • Bypass permissions are explicit-only AND now config-gated. cobblemonquests.bypass.reroll-cost and cobblemonquests.bypass.rate-limit only take effect when the matching permissions.bypass.* flag in config.conf is set to true. Granting the LP node alone is no longer sufficient — so a forgotten wildcard inheritance can't silently disable the new reroll caps.
  • Per-player rate limits on rerolls and admin commands.
  • Audit log at logs/cobblemonquests-audit.log records every quest assignment, completion, reward grant, reroll, admin action, hidden discovery, milestone crossing, community-goal mutation, config reload, and admin test command with an 8-char base36 transaction id.
  • Snapshot at assignment — quest definitions snapshot at assignment time so config edits never retroactively change a payout.
  • Anti-exploit dedup on "visit N biomes / dimensions" objectives — only distinct biome / dimension ids count. Ping-pong farming is dead.
  • SafeDispatch — single canonical path for every console command the mod runs (rewards, stars, crate keys). Treats result < 1 as a hard failure with a WARN carrying the resolved command string. Re-entry guards prevent infinite loops if a reward template accidentally calls back into the mod.

One-line elevator pitch

Turn your Cobblemon server into a place players log in for tomorrow, not just today.

Setup

  1. Drop cobblemonquests-1.8.0.jar into mods/ next to Cobblemon and (optionally) Impactor.
  2. Start the server. A default config, sample quests (9 dailies, 7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain, and 2 server-quest templates are written on first boot.
  3. OPs can run /quests to see the player hub and /quests admin for the admin panel.
  4. Use the in-game wizards to create quests, chains, and server quests — or edit config/cobblemonquests/ files by hand.
  5. Use the in-game Config Editor to tune reroll caps, pool weights, and toggles — or edit config.conf and run /quests admin reload.

Commands

/quests                     Open the quest hub
/quests stats               Open the stats page
/quests leaderboard         Open the leaderboard
/quests reroll <slot>       Reroll a quest (per-rotation cap applies)
/quests admin               Open admin panel
/quests admin reload        Reload config + quests
/quests admin give <p> <q>  Give a quest to a player
/quests admin complete <p> <q>  Force-complete a quest
/quests admin reset <p>     Reset a player's dailies
/quests admin resetweek <p> Reset a player's weeklies
/quests admin goal set <id> Activate a server quest
/quests admin goal stop     Stop the active server quest
/quests admin goal reset    Reset server quest progress
/quests admin goal progress <n>  Set progress manually
/quests admin debug events  Tracker activity dashboard
/quests admin debug stars <p>    Print Stars balance + lifetime
/quests admin testkey <p> <key> [n]   Test crate-key template live
/quests admin testcommand <p> <cmd...>  Test any command template

/cq is a shorter alias for /quests.

Compatibility

  • Minecraft 1.21.1 / Fabric
  • Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21
  • Soft dependencies: Impactor (PokéDollar + Stars currency), LuckPerms (perm nodes + prefix), PokeHunts (auto-hook), Raids (auto-hook), any crate plugin (Pebble's, ExcellentCrates, CMI, etc. — configurable per key)
  • Coexists peacefully with PokeBuilder and StaffChat (both also from souljagger).

Roadmap

  • Party / multiplayer quests — coming with the party-system update
  • NPC interaction — right-click a Cobblemon NPC to open /quests
  • Quest shop — spend Stars on exclusive items
  • Seasonal / event quests — time-limited quest pools
  • Player-facing chains UI — chain backend + admin authoring is shipped today; player viewer returns alongside the party update

License

MIT — fork, modify, redistribute.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

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Опубликован:2 месяца назад
Обновлён:1 месяц назад
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