
CobblemonChunkmenager
A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.
Список изменений
CobbleChunkManager - Single Player Compatibility Fix
The mod was originally configured to run only on dedicated servers, which meant it would not load in single player at all.
Problem: The mod used DedicatedServerModInitializer and the "server" entrypoint, which are exclusive to standalone dedicated servers. Minecraft single player uses an integrated server, which is not a dedicated server.
Changes made (2 files):
- fabric.mod.json — Changed "environment" from "server" to "*" and the entrypoint from "server" to "main", so Fabric loads the mod in all environments.
- CobbleChunkManager.kt — Replaced DedicatedServerModInitializer with ModInitializer and renamed onInitializeServer() to onInitialize(), so the mod initializes on both integrated and dedicated servers.
No logic changes were needed — all the internal APIs (server tick events, chunk events, commands, Cobblemon spawn events) work identically on both server types. The mod now works in both single player and multiplayer.