
CobblemonChunkmenager
A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.
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Список изменений
CobbleChunkManager v1.1.0 — Patch Notes
Ghost Pokémon Fix
- Fixed a major issue where Pokémon in cold chunks would become unresponsive and impossible to interact with (no battles, no catching). The mod now detects players in real-time and instantly re-enables Pokémon AI when you're
nearby — no more frozen Pokémon standing around ignoring you.
Safer Entity Migration
- Pokémon moved to other chunks by the budget system now properly appear and remain fully interactable at their new location. Previously, migrated Pokémon could sometimes become invisible or unclickable.
- The system no longer accidentally migrates or despawns your owned Pokémon or Pokémon that are currently in battle. If something goes wrong during a check, the mod now plays it safe and leaves the Pokémon alone.
Smarter Budget Enforcement
- Entity counts now update immediately after a migration or despawn, preventing the system from over-aggressively removing Pokémon from a chunk that was already handled.
- Spawn blocking is now fail-safe: if something goes wrong during a spawn check, the spawn is denied rather than allowed, keeping chunk populations under control.
Performance
- AI throttling now uses graduated tick intervals (configurable for HOT/WARM/COLD chunks) instead of a simple on/off switch, giving smoother performance scaling without sacrificing gameplay.
Файлы
cobble-chunk-manager-1.1.0.jar(74.85 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
483
Дата публикации
1 мес. назад